Microsoft recently announced a handheld for Xbox. They’re going to half ass this they way they did with windows phone.
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If it ran SteamOS, I'd have died laughing.
They are always late to the party and they have an image problem
And they haven't managed to come up with a decent product in decades.
I like some of their developer products that said... Wtf is with their marketing department? I'm a techy and play some games but if someone asked me to buy them a Xbox I honestly don't know which one is best... Xbox one series S? I think??
Now atleast on Playstation I know it's ps5 as it's the biggest number.
You want Nintendo... Switch as it's a different enough name to make it stick.
Imagine going to but a truck... Do you want a Ford f150, a Ford f150 series x or a ford f150 series s? Now keep in mind a Ford f150 can't go on any roads built in last 5 years and if you pick the wrong series letter your speed is capped at 30mph....
Don't get me started on visual studio vs visual studio code....
Hey! I use bing sometimes, just to keep things a bit spicy.
Edit: oh, nevermind. Bing is 15 years old. I should probably look into retirement homes..
Yeah, I don't think Microsoft has ever understood or cared how much pc gaming has added value to windows.
Which makes the strategic defeat here of failing to understand they are fucked longterm all the more satisfying.
Microsoft understood in the 90s.
https://www.youtube.com/watch?v=b2V9TFrmQ_Q
St. John recognized the resistances for game development under Windows would be a limitation, and recruited two additional engineers, Craig Eisler and Eric Engstrom, to develop a better solution to get more programmers to develop games for Windows. The project was codenamed the Manhattan Project, like the World War II project of the same name, and the idea was to displace the Japanese-developed video game consoles with personal computers running Microsoft's operating system.
To get more developers on board DirectX, Microsoft approached id Software's John Carmack and offered to port Doom and Doom 2 from MS-DOS to DirectX, free of charge, with id retaining all publishing rights to the game. Carmack agreed, and Microsoft's Gabe Newell led the porting project. The first game was released as Doom 95 in August 1996, the first published DirectX game. Microsoft promoted the game heavily with Bill Gates appearing in ads for the title.
It's kind of wild how much Microsoft failed to capitalize on PC gaming over the last 20 years. Arguably PC Gaming has thrived in spite of them, not because of them.
Valve was smart to understand how Microsoft could threaten their business model but it barely mattered considering how many rakes Microsoft stepped on over the years. Don't even get me started on Games For Windows Live.
Microsoft prevented PC gaming from dying and moved the industry from "sometimes there are pc games" to "occasionally there is a platform exclusive other than Nintendo". That was all Xbox. Valve did a much better job of sitting back and raking in 30% for their glorified downloader, but the games existed because of the compatibility efforts of Xbox.
It doesn’t make them money. Most of Microsoft is focused on business, enterprise, add AI. Everything edge is just part lip service.
"Microsoft's Gabe Newell"
Lol
He left Microsoft almost immediately after Doom 95 was released specifically because he didn't like the direction Microsoft was going.
Unrelated tidbit gleaned from reading the entry:
the name "DirectX" came from one journalist that had mocked the naming scheme of the various libraries. The team opted to continue to use that naming scheme and call the project DirectX.
I hope that SteamOS finds more of its way into desktop computers. Sure, I don't trust Valve; just like I don't trust any other corporation. But it's like fighting a big cancer with a smaller meta-cancer, if they hurt Windows/Microsoft I'm happy.
Plus its current relationship with GNU/Linux is symbiotic.
Valve is the chemotherapy/radiation to Microsoft. Not quite a cure but both are still deadly.
Steam needs to drop a whole OS for PC.
https://store.steampowered.com/steamos/buildyourown
You can install it yourself on PC.
~~Note that the SteamOS download on that page is NOT the current version of SteamOS used on the Steam Deck, it's the 2-3 year old version that Valve released a while back and doesn't have most any of the actual improvements to SteamOS that make it worthwhile. The only way to get the current SteamOS is to download the recovery image for the Steam Deck at https://help.steampowered.com/en/faqs/view/1B71-EDF2-EB6D-2BB3 and install from there.~~
Linus from LTT did a video about getting it up and running here: https://www.youtube.com/watch?v=tdR-bxvQKN8
EDIT: As per usual, Linus didn't do good research and was incorrect about the SteamOS version available at that link, updated to strike the incorrect info.
Seems like the instructions are still for SteamOS 2, they mention a file named “SteamOS.zip” while you get a file bzip archive of an img file
Yeah, Linus didn't actually bother clicking the links. The old OS download links redirect to the arch based steam deck os
Yeah, Linus didn’t actually bother clicking the links.
Ya know, somehow I'm not surprised to hear LTT didn't do their research
I hope they bring SteamOS to ARM eventually.
It’d be great, but they haven’t even ported the Steam desktop client to 64-bit x86 yet*, I feel like we’re going to wait a while for that.
* and that’s not even true, they were forced to port it for the Mac, so they’re just sitting on the 64 bit builds for the other OSes for some reason