181
submitted 2 years ago by Blaze@lemm.ee to c/linux@programming.dev

cross-posted from: https://lemmy.zip/post/35294960

And it's all down to an improved NTsync driver.

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[-] TwilightKiddy@programming.dev 47 points 2 years ago

It's a bit sad how everybody talk about the new NTsync. Most games, like, 90% of them, are not bound by sync. You would get exactly no performance benefit in them. What's better about it is the correctness of the implementation, more programs will work under WINE as a result of switching to NTsync. It's a good thing, but media clearly seems to miss the point and only focus on a few cases where it would give an impressive performance benefit.

[-] refalo@programming.dev 18 points 2 years ago* (last edited 2 years ago)

And even if the game did greatly benefit from it, most people are already using esync/fsync in lutris/proton/etc. and so they also won't really see a difference from what they're used to.

[-] something_random_tho@lemmy.world 38 points 2 years ago

24-678% uplift sounds incredible for CPU-bound games.

[-] jeeva@lemmy.world 22 points 2 years ago* (last edited 2 years ago)

Wondered if you typo'd the 678 until I read the article - damn! That's a heck of a range!

[-] ElectroLisa@lemmy.blahaj.zone 8 points 2 years ago

If I'm not mistaken that uplift was in DiRT 3 running on pure Wine. If you run this game with Proton, which uses Fsync instead, you'll have high FPS as well, without the 6.14 kernel.

[-] sxt@lemmy.world 18 points 2 years ago

That's compared to default wine which doesn't have f-sync. Compared to proton there probably won't be much of a difference.

[-] BigTrout75@lemmy.world 2 points 2 years ago* (last edited 2 years ago)

He's even though with himself

[-] xav@programming.dev 1 points 2 years ago

Aah "tough" ! Got it.

this post was submitted on 31 Mar 2025
181 points (99.5% liked)

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