If it's in any way related to Epic, I'm not touching it.
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If a game I'm interested in does this it'd be a deal breaker. Not because of the extra login but because I absolutely hate Epic's MO in running their store. I can get behind EA, Activision & co. making their own stores and deciding to not sell the games their studios develop on Steam. Fair enough, they make it so they can choose where to distribute. But Epic forcing exclusivity through monetary payments is introducing a cancer I will never support.
I'm very confused by what problem you're describing.
Epic is paying devs to only distribute on their Store, they are not competing with a better product, they're trying to compete with deeper wallets. Because of this I try to boycot as many games as I can that have even the resemblance of a connection to their store.
Beyond that I don't trust Epic, their store practice has shown them to be plenty untrustworthy and so I see their "free" Epic Online Service and instead of being happy about a good cross-platform online service I'm waiting for the other shoe to drop.
I'm not really paying attention, is it more than games that are using unreal engine?
Their store? I dunno but a lot of games on their got a upfront payment to only be on that store. If the devs choose to limit themselves to one store, fair enough. But I have a very deep problem with them receiving payment for it. Because suddenly the game isn't "who can attract the most customers/devs via the best platform" but instead "who can pay the devs the most". Doesn't take a rocket scientist to see which of the two leads to better store fronts (case in point: even EA, etc. abandon their store exclusivity regularly because customers refuse to use inferior stores/launchers and want to stay on steam)
I'm mostly asking because they originally attracted devs using Unreal by waiving the license fee for the engine if they sold the game on their store.
I honestly just don't pay that close of attention to release dates for most games anymore, so I just end up buying on steam when I see it anyway.
Epic pays producers for store exclusivity is what he has an issue with I think. I'm personally just waiting for this game to go on sale like all Sonic titles do (and most other games I buy), and the exclusivity window will also likely be closed by that time.
But that's not what happened at all with this game. I don't get it. The complaint seems very minor. The game uses epic for cross play features- so what? A lot of games use third party accounts for this.
Valve did it before with Darwinian: https://forums.introversion.co.uk/viewtopic.php?t=40203 when they were relatively new to launchers.
I've been reading a few of the negative reviews, and people often complain about the price too. They find the game too expensive for what it offers. High price + adding Denuvo last minute without warning + trying to force people to log into EOS = Sega shooting themselves on the foot stupidly, IMHO.
Well, at least they're not forcing you to install and run the Epic Games Store on top of Steam. Not like, say, fucking Star Wars Squadrons forcing Origin.
Ugh, origin and Ubisoft and a few others.
I'm going to be surprised if blizzard Activision games, when they appear on Steam, doesn't require you to login to battlenet.
If only we could use origin still, it was actually decent. EA decided to make a new, and much worse launcher, a very logical decision ofc
Dang, as a Sonic fan I was kind of looking forward to this game. Now I'm not getting it. Denuvo = Refundo.
Trying to play "cross launcher" games is such a mess with friends. It breaks social features, which makes joining on friends much more difficult....especially if people bought it on different launchers.
This is the devs' responsibility, not different shops. I can easily play compatible crossplay games easily with my friends as long as the devs develop it from the ground up.
People should do this.
But unfortunately, this isn't a problem that Steam can address and it's fully under the responsibility of the game.
If Steam banned external launchers, a lot of games would need to retroactively fix itself. And I can also see future lawsuits as making it appear as non-competitive.
It'll be great for the a average gamer though.
Agree that they can never fully address it, but it would be nice if they made it easier to block publishers and developers (who do not have a publisher or dev page set up, like Sega) and filter on things like "Requires 3rd-party DRM" that appear in the gold boxes in the Steam UI. Currently, I follow multiple curators who flag games for things like Denuvo. But, it would be nice to have that built into the filters and store preferences, when the info is available. If users could easily filter out bad actors, then it might discourage the bad behavior. Valve might not do any of that because it would probably strain their business relationships. So, I don't know.
No chance, doing that would discourage devpubs from distributing on Steam.
I wish steam would say something like, "all games released on steam after Jan 1 2024 must include a direct launch option" or something similar
Wheres my Fall Guys refund?
extremely disappointing. was looking forward to picking this up soon and playing it on my deck :/
OP, appreciate you using archive.org. The gamer and all their sister sites pay their writers dirt to churn out as many posts as humanly possible. There's extremely little research.
Additionally the article sounds not very factual, the author seems a little butthurt that some players dare to stand up for themselves.
Epic using Steams own MO, you love to see it.