this post was submitted on 27 Oct 2023
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Cities: Skylines

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An unofficial sublemmy for the game Cities: Skylines.

founded 2 years ago
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submitted 11 months ago* (last edited 11 months ago) by Kushia@lemmy.ml to c/citiesskylines@lemmy.ml
 

Big if true.

Response from the Devs included, they're claiming this is just bugs which I really hope is the case.

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[–] SzethFriendOfNimi@lemmy.world 6 points 11 months ago (1 children)

Possible but I do wonder if this isn’t a fallback.

E.g. use resource values but in the edge case where there’s no logistics in/out then we need to allow you the basic ability to fix that. Build roads/bridges/ports to rectify it. Ideally you’d do this so the city can operate at a barebones level to make that happen.

If so seems like the kind of thing you put on a degrading curve. So at first it covers hiccups (cut off all input/output lines such as bridges temporarily unavailable) and helps with computation instead of having to “real-time” calculate every item in/out. It’s easier to just let you aggregate in time intervals throughout the day.

Then if that state continues you start impacting the “production” of those businesses internal warehouses down to 0 until the city is basically dead and it’s “game over”

If they did something like this the bug could be improperly applying that curve and so it isn’t scaling down.

[–] Microw@lemm.ee 2 points 11 months ago

Yeah that's my guess as well.

[–] IndeterminateName@beehaw.org 1 points 11 months ago

I couldn't see the dev response. Just a lot of people being angry. Did you have a direct link?