32

Also... would you have your players approaching from the left side or the right side?

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[-] Naz@sh.itjust.works 6 points 1 year ago
[-] rumschlumpel@feddit.org 6 points 1 year ago
[-] roflo1@ttrpg.network 4 points 1 year ago

Is it? No wonder my players always search everything thoroughly.

[-] Zorque@lemmy.world 4 points 1 year ago

Would they even be able to unlatch it with all that pressure?

[-] roflo1@ttrpg.network 2 points 1 year ago

There must be a way to make it work mechanically (even if it's a lever on a pulley on a screw on a wedge).

And if not, there must be a way to make it work magically.

[-] panda_abyss@lemmy.ca 3 points 1 year ago

An iris would work, or a gate that lifts up

[-] panda_abyss@lemmy.ca 4 points 1 year ago

The left side is an effective delta P based trap

https://www.youtube.com/watch?v=AEtbFm_CjE0

TPK incoming

[-] guy@piefed.social 3 points 1 year ago

Left is difficult because you have to hold your breath while picking the lock, right is difficult to get to the ledge.. tough call

[-] morphballganon@lemmynsfw.com 2 points 1 year ago

There are much meaner variations of this.

Make the right area split into two, such that as it fills with water, the players are forced into the section that DOESN'T have the ladder.

this post was submitted on 08 Sep 2025
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Micro-maps

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You should give it a try too. It's fun!

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