17
submitted 11 months ago by guismo@aussie.zone to c/godot@programming.dev

Hi, I wanted to start using Godot, and I'm wondering if people here have recommendations on learning resources for a first timer.

I can find a number of tutorials, but I know that bad tutorials can make it harder to learn the software than it should, so recommendations would be welcome.

I have a considerable experience with Blender and unity, if that matters, though I would want to learn things the "Godot way", not just a "Godot for unity users". Trying to learn Unreal in the past just made things harder and created bad practices on me.

Also, I'm using Linux. From what I read I don't think I want to use the .net or c# stuff, because I don't want to have to download and rely on .net.

top 7 comments
sorted by: hot top new old
[-] GammaGames@beehaw.org 6 points 11 months ago
[-] guismo@aussie.zone 2 points 11 months ago

Thanks. I'll check it out.

3D. I'm hoping it's mature enough now. Seeing the release notes it seems that only recently they have some things unity always had, but I'm not expecting parity. It will be just a hobby. But maybe I can make something nice. Plus, it's open source so that's awesome.

[-] GammaGames@beehaw.org 1 points 11 months ago

It’s much better than it used to be! There’s still a few negative points for specific use cases but for most developers it’ll be capable, and it’s improving every day

[-] erytau@programming.dev 6 points 11 months ago

The official ones ("your first 2D game" and "your first 3D game") are quite good and to the point - they are already linked in the thread. GDQuest is also nice, I remember them having this whole in-depth interactive course.

Usually tutorials are in GDScript, so I'd go with that. Plus, according to a recent poll, about 80% of Godot users actually use GDScript over C#.

[-] guismo@aussie.zone 1 points 11 months ago

That's in the docs right?

Good to know about the majority with GD script. That means it will be easier to find tutorials and scripts without needing .net.

[-] bruce965@lemmy.ml 4 points 11 months ago

If you prefer video tutorials, all the tutorials from the Godotneers YouTube channel are imho easy to understand and quite clean (i.e.: everything is done the right way and explained properly).

If you prefer text tutorials, the official documentation is actually much simpler and complete than you might expect from previous experiences with other engines.

Also, if the only reason for you to dismiss C# is to not have to download .NET, I would recommend reconsidering. .NET is almost entirely open source, and it's just a few hundred MB to download. That being said, I would still recommend trying GDScript first, as it's easier and leaner than C# imho (which makes sense, since it's a DSL).

[-] guismo@aussie.zone 3 points 11 months ago

Thanks, I'll check it.

I'm not a programmer so I won't go very far anyway with the scripts. Plus I'd rather not get involved with anything related to microsoft if I don't have to, even if it's open source.

And I'm amazed at how small Godot is. The .net extra seems to be much bigger than the engine itself.

this post was submitted on 10 Nov 2025
17 points (94.7% liked)

Godot

8017 readers
6 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 3 years ago
MODERATORS