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[-] pHr34kY@lemmy.world 48 points 4 months ago

I've found the biggest bottleneck is bugs. If you catch a bug during development, it takes the least time to fix.

Catch a bug during PR, you need to fix the code, and the PR needs to happen again.

Catch a bug in QA, and you need to fix the code, do another PR, and get it tested again.

This pattern goes right through UAT, and god help you when a bug makes it to Prod.

There is nothing more time consuming than code that was written quickly.

[-] curiousaur@reddthat.com 5 points 4 months ago

All code is written quickly these days, and not by humans. The patterns to guard against bugs also help speed development, and are the same we already learned.

Strong typing and test driven development.

[-] MonkderVierte@lemmy.zip 3 points 4 months ago

Or by word processors.

[-] melfie@lemmy.zip 2 points 4 months ago
[-] wewbull@feddit.uk 3 points 4 months ago

Slow is smooth. Smooth is fast.

[-] vermaterc@lemmy.ml 19 points 4 months ago

What's in this article is true, but to be honest I've never seen anyone using lines of code as an optimization metric. Even among the most AI enthusiastic people. I mean: the author of the article seem to be fighting non-existing problem.

[-] thedeadwalking4242@lemmy.world 25 points 4 months ago

It's all I see slop enthusiasts go off of

[-] squaresinger@lemmy.world 9 points 4 months ago

This. Managers with no coding experience love this.

[-] iekedemos@lemmy.zip 13 points 4 months ago

Prime example: microslop

[-] Hexarei@beehaw.org 7 points 4 months ago

This is why my personal use of AI has been focused pretty cleanly on "doing what I already do, more thoroughly" - By not turning it into a "ship more code more faster" machine, it's a "can explore my code and answer questions and help design things more thoroughly" machine.

I tend to go with "AI-augmented" development because I'm shipping the same things I've been shipping - Just with a way to quickly brainstorm and compare ideas on something my team members may not have time for. I can propose my ideas and have some LLM tell me what the downsides of my approach would be - or what I should guard against.

It's crazy to me that folks are treating them like sources of truth when they should just be an untrustworthy second opinion that is faster than you. I think of it as an intern with speed but questionable taste lol.

[-] vga@sopuli.xyz 4 points 4 months ago* (last edited 4 months ago)

My problem is that as I grow older and older, I find it harder and harder to be arsed to write any code. LLM fixes that problem beautifully. I have 20+ years experience so it kinda works. If you don't have it might not, at the current moment.

[-] MousePotatoDoesStuff@lemmy.world 3 points 4 months ago

That's part why I don't use VIM for software development, even though I love the motions.

It's a perfect solution... for the wrong problem.

(Other reasons are:

  • I like the features that help me handle the code and catch mistakes before running it

-I paid for the entire RAM and I'm going to use the entire RAM )

[-] FizzyOrange@programming.dev 3 points 4 months ago

Vim's solution to fast editing also isn't very compelling since multiple cursor editing was invented. You can get 90% of the editing speed by learning 1% of the shortcuts. And the UX is slightly nicer since you get immediate feedback.

this post was submitted on 05 Apr 2026
120 points (98.4% liked)

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