This is one of those things that after a few years, is going to become a heavyweight feature that every other storefront should have been working to have but for some reason haven't started yet like Steam Input or WINE/Proton/Linux integration. I imagine in the near future retro-handhelds mostly abandoning Android for Linux and basing their specs and marketing around some analytics done on Steam games and the crowd-sourced game performance data. PS4 is in its 13th year. Blink and next thing you know you'll be seeing cheap mini handhelds advertising playing vintage PS4 era video games on your bought from AliExpress PSP sized retro gaming handheld. It'll be advertised like 98% of games released before 2020 have been found to run well on hardware as powerful as this gaming device (*according to Steam user data)
Purely theoretically, it is possible to implement this... But there are a lot of factors that contribute to changes.
It's harder than they think.
Curious about how they'd approach this.
In practice, even with the same system specs and game settings, if you run through a game in a slightly different manner than someone else, it might paint a different performance picture for you than it does for them. The more a game allows free roaming, the more variation there will be in results. I doubt they'll ask everyone to run a benchmark for each game (and to further that, not every game has a benchmark capabilities built in to begin with).
At least they have the benefit of potentially having huge data sets on their hands, so things would probably even out.
This is gonna make so many users rage 🤣
"Now, DikHamz67, before you leave your fifth negative review for the month, I want you to look here and understand that no one else is experiencing these "sloppy optimisation" problems caused by "lazy devs".
Your rig is shit.
Go look up some sprite titles."
Can't wait for steam to be confused as fuck when it sees my hardware It is gonna use the bringus studio chinese pen statistics for my pc
Can it figure out my downclocked card? I can't run mine at default settings or it crashes. :'(
If I understand correctly it will allow players to input their hardware and fps for games. So unlikely, and even for not modified hardware it will be just an estimation based on what users say.
Why do you think it is based on manual input? It would make a lot more sense if the Steam software detected the framerate automatically while you are playing.
Yeah I got a survey asking if I would share these info anymously
does steam currently have a way to tell you if a game's minimum system requirements (or recommended sys requirements) are too high for your pc? to me that would seem like a better way to handle this overall, tho this is really cool too
(side note, but why do so many games show the min specs as specific hardware instead of actual specs?? "minimum cpu: intel i5-3040whatever" thanks but if you have an amd processor this means nothing. at least if you have an intel cpu you can apply the old technique of Bigger Means Better (which is not always true but most of the time it is))
The way they're doing it actually seems way better in my opinion.
Steam's userbase is big enough, there's likely always an exact system out there that's shared fps for the game you want and with that info you can know (with some margin for error) how it'll run for you.
Game minimum requirements aren't always accurate in my experience and I'm guessing they list actual components rather than specs of said component because two chips with the same cores/ghz can perform quite differently nowadays, so they leave it to the consumer to validate (might not be easy or possible to calculate this type of thing programatically im not sure).
Idk how accurate this will be. Fps isn't stable in games.
It fluctuates pretty dramatically.
Especially with games where it runs fine in the starting area, but performance tanks once you enter The City.
I really hope they won't completely fuck it up, though, it would be a really neat feature.
How will this be achieved? I'd be curious to see if a really rudimentary estimation is used based on GPU benchmarks internally (like an estimation kernel trained of Valve's internal benchmarking of machines against the steam machine, for example.)
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