this post was submitted on 01 Jun 2026
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Gaming

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[–] panda_abyss@lemmy.ca 135 points 2 months ago (1 children)

If I see this there’s a 100% chance I go right in that water, but no I won’t be mad at whatever happens.

[–] TheFriendlyDickhead@feddit.org 88 points 2 months ago (3 children)

Game crashes -> everytime you restart you spawn in the water -> game instantly crashes again

[–] panda_abyss@lemmy.ca 55 points 2 months ago* (last edited 2 months ago)

This is fine

FAFO

[–] rockSlayer@lemmy.blahaj.zone 28 points 2 months ago

When I was working in QA on videogames, I would have creamed my pants if I found this bug

[–] vane@lemmy.world 15 points 2 months ago* (last edited 2 months ago)

Edit exe with hex editor and patch the game so it doesn't crash. Since you're already there, add water simulation. Hack steam account and publish new version of the game. Since you're already there change bank account number to some company you hate.

[–] MonkderVierte@lemmy.zip 44 points 2 months ago (2 children)

Tragic is, if you have the animations, physics, shader, etc. and then ran out of time to fill the underwater with content.

[–] AngryCommieKender@lemmy.world 17 points 2 months ago

Just wait for the next patch. Vintage Story added a ton of underwater stuff in their latest two patches.

[–] P1k1e@lemmy.world 13 points 2 months ago (1 children)

Stanley Parable jump mechanic

[–] drcobaltjedi@programming.dev 6 points 2 months ago

The jump circle was great

[–] LovableSidekick@lemmy.world 23 points 2 months ago* (last edited 2 months ago)

This reminded me of back in the late 90s when I worked on a world simulation project. The animation system worked by animating individual objects, there was no way to attach them to each other to guarantee that they stayed together. So a car and an avatar riding in the car were each independently animated; they only looked like they were connected.

Various interrupts could throw things out of sync - say the user connected a device or put a DVD in a drive. Suddenly passengers were floating in the air behind the car. I suggested that instead of doing an animation on each object, what if there was an abstract animation object that moved around, and objects were attached to it with offsets. Each animation step would compute a new position and orientation for the animation itself, then you would simply assign those values to all the attached objects and apply their offsets.

The team leader basically said great idea but we're done with that piece. It never got fixed lol.

[–] someguy3@lemmy.world 20 points 2 months ago* (last edited 2 months ago) (1 children)

What happens if you go in the water? Or is it invisible wall?

[–] The_Picard_Maneuver@lemmy.world 75 points 2 months ago (1 children)
[–] rants_unnecessarily@piefed.social 4 points 2 months ago* (last edited 2 months ago) (2 children)

Ok, that's hilarious.

Where is it from?

[–] AFLYINTOASTER@lemmy.world 10 points 2 months ago (1 children)

That's also funny!

[–] The_Picard_Maneuver@lemmy.world 1 points 2 months ago

I don't know the context, because I've only seen this part clipped.

[–] Gork@sopuli.xyz 18 points 2 months ago

Budget cuts.

[–] AwesomeLowlander@sh.itjust.works 5 points 2 months ago (1 children)

Where's the cigarette smoking guy scene from again?

[–] oldpolo@lemmy.world 8 points 2 months ago (1 children)
[–] Agent641@lemmy.world 12 points 2 months ago (1 children)

Yes that is Eric Bachman. He used to be fat and stupid, but he got better

[–] baatliwala@lemmy.world 7 points 2 months ago

JIAN YANNNNG

[–] vaultdweller013@sh.itjust.works 4 points 2 months ago

Be a neat Easter egg to have it do the old Tony Hawk audio scratch if you so much as touch it.

[–] DoucheBagMcSwag@lemmy.dbzer0.com 3 points 2 months ago

Grey Skies: a war of the worlds

[–] Knock_Knock_Lemmy_In@lemmy.world 3 points 2 months ago

I don't have the animations for pole vaulting, limbo dancing or Juggling.