NES Contra is just better in every way except graphics. The arcade version has clunky, awkward movement compared to the console version. But it also wasn't made to suck quarters out of your pocket until you were broke.
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Very true. I've had the pleasure of playing NES Contra on a Play Choice 10 cabinet. The cabinet and arcade-stick experience makes this contrast even stronger: it's simply more fun than the arcade version, even if the only thing that's different is the software. And if you want to get technical, it's also running on inferior hardware to boot.
Soulcalibur on the Dreamcast wiped the floor with its arcade counterpart, which was running on slightly-enhanced Playstation 1 hardware.
I've never been able to play a Dreamcast unfortunately. This game is certainly on my list to play though. I even bought a copy of Soul Calibur to play once I find a good price on a Dreamcast. But currently, it just sits on my shelf with no ability to play it lol.
If you have any interest in emulation, there are very good Dreamcast emulators available like Redream and Flycast
I dabble a bit, but I generally prefer using original hardware. Thanks for the recommendations though.
I kinda figured, and I get that. My brother owned a Dreamcast, and I still lament that Sega didn’t manage to do better that generation because it was a sweet console. I personally thought the graphics looked better than its competitors.
I never saw an arcade version of Soul Caliber, just Soul Edge which was on PS1 hardware. It wouldn't surprise me that the arcade version would be on the slightly bumped PS1 hardware that they used for Tekken 3 though.
Off the top of my head : Ninja Gaiden, Strider, (Mike Tyson's) Punch Out, Tekken 3, Soul Blade (arcade version was called Soul Edge)
I think the console version is also called Soul Edge in Japan
You could be right, I only own the US version. I still prefer it to the later games in the series that took on the name Soul Cailbre.
Mike Tyson's Punch-Out!! isn't a port, it's a sequel.
That contradicts what basically any other source claims. Mike Tyson’s Punch-Out! technically combines characters from both Punch Out! and the actual sequel Super Punch Out! arcade games if that is what you're getting at.
The X68000 port of Galaga '88 is indistinguishable from the arcade original, but it also includes an extra Arrange Mode, which replaces the enemies with characters from other Namco games.
(I'm also fond of the PC Engine conversion of the same, but I don't know if I'd call it a superior experience)
There's a lot. Consoles didn't have the power to deliver what arcade machines could.
Altered Beast, Double Dragon, Primal Rage, Hang On, Space Harrier, Rampage, ghosts n goblins, Bad Dudes, Smash TV, Final Fight
The ones that did better on consoles were either made into different games or had some other gameplay improvement to make it more appealing.
I read the title wrong at first, too. And when I realized the question would be stupid, rather than answer it, I read it again.
I feel like an idiot, bit also I was trying to get kids to sleep for 4 hours in the middle of the night. So can't be too hard on myself.
You should never be hard on yourself online because everyone else will do it for you
Eh it's worded in a strange way. I also read it wrong the first time.
"... better in their console ports" is weird
The ones that did better on consoles
This is what OP was asking about
I'll just smack myself in the head here
This is the definitive answer. In the 80s and 90s it was not that rare. Although I find the examples very lacking as e.g. the Sega arcade games had quite faithful ports on the mega drive.
My answer however is lacking too because I can not think of any good ad hoc examples.
Mega drive ports were generally great. Ghouls n ghosts was better than the arcade absolutely, but ghosts n goblins only had that piss poor nes port.
Super Hang On on mega drive, I love that game, but the frame rate really kills it.
Altered Beast. Amazing on mega drive, but I played the shit out of it in arcade and I just think it's not close. As a kid I absolutely did, but it feels a bit sloppy now. I started with the master system port, the MD version goddamn blew me away though!
Smash TV feels good on mega drive but I can't get down with the controls. Xeno Crisis all these years later just feels so much better somehow though
The Double Dragon port on mega drive, ouch. I love the Master system version, actually I was on the fence about putting DD on this list because I do love the Master system version more than the arcade, but that's not a convincing argument. I played so much DD arcade in the pub near where I grew up, years later I played the rom on mega drive emulator and it's not a fun time. It's the fighting and weird animation speed or something.
Primal rage is super fun on mega drive, that's how I used to play it with my cousins. It was ages later that I played an arcade version. Mega drive has the fun gameplay but that arcade version really shows how the game is carried by graphical spectacle. Obviously you won't find an arcade for comparison now, but check out the Saturn version. Just much better.
Go the other way, like the original post title actually asked for 😑. Mortal Kombat and Street Fighter ports, I love the mega drive ports more, they lose graphical fidelity but they play so much more fun. Paperboy, best on mega drive. Golden Axe is definitive on the mega drive. Strider, I'll take the mega drive version all day. Alien Storm, more fun on mega drive.
If we want to talk 32x, I've still got mine from 30 years ago. Afterburner and Space Harrier are excellent. I know I said Space Harrier was better in arcade, but that's because realistically people aren't counting 32x as the console version. Space Harrier on master system is great for that system, but it's no arcade. Space Harrier 2 on mega drive, same as hang on, just should have been great but almost unplayable frame rate.
I recall Final Fight being a spot on port for the SNES, but it didn't look quite as good as the CPS1 hardware. Actually, I recall a lot of those on your list being the same, but that could just be fuzzy memory. Double Dragon, Ghost and Goblins, and Bad Dudes definitely were different and IMO more fun on the console though.
Final Fight on mega cd is a very good port. Still not as good as the arcade, but as enjoyable.
Final Fight on SNES was just bad. Guy removed as a character choice. No two player mode. An incredibly low sprite limit, like no more than 3 or 4 characters on screen at once. One of the stages is cut out.
Are you sure about the lack of two player? I could swear I played two player with my brother when we rented Final Fight.
Definitely no two player. It was a pretty butchered port.
Anything that doesn't require quarters, lol.
I believe there's a fanmade patch for Gauntlet Dark Legacy on GCN that improves it further.
Hands down: Bionic Commando (NES).
The arcade game is an exercise in quarter-eating frustration, with difficulty on par with Ghosts and Goblins only with harder movement tech. I promise you, the next time you boot this in MAME, you'll move on in under three minutes, possibly never to return.
The NES version is a platforming masterpiece of difficulty scaling, minor backtracking, lightweight inventory management, all with a nice side of world exploration to tie it all together. It even has Commando-style mini-games to break up any possibility of monotony. It's a solid playthrough that has all those elements, but nothing is overdone or gets in the way of the action.
This is a good example, but man did I dislike Bionic Commando on the NES. I was just so terrible at it. There was clearly just some disconnect in my brain because I beat many of the ultra hard NES games.
I totally get that. Every other game has A for jump, B for shoot, with some subtle variations on top of that. That muscle-memory runs deep. Then this game comes along like "I'm going to destroy this man's whole career" by changing out jump for "do wildly different stuff depending on which way the d-pad is leaning."
I really wanted to like that game too, I could tell it was a good game. It just wasn't meant to be.
On a casual level, I prefer Capcom vs. SNK 2 EO over the arcade version. I totally get why the competitive community stuck with the arcade, but at least casually I'd rather not deal with roll canceling.
I never got very good with arcade fighters. The only one I've ever been okay at was Soul Calibur 2, but I don't know if that actually had a cabinet or not. I've never seen one if it does. Makes me feel like I kinda missed out on a big chunk of the arcade loving community. But I know if I ever go against anyone who knows what they are doing, I will get my ass handed to me lol.
I don't know how old you were, but there was a specific time in the early to mid 90s where fighting games were extremely popular in arcades and places where arcade games tended to be (bowling alleys, pizza places, etc). Street Fighter 2 and Mortal Kombat were basically everywhere on release and didn't get console ports right away.
Ms Pacman, of course.
You're saying it was better on the console? Which console because I don't believe it.
Not op, but I think I played it on SNES?
Power Stone being ported to dreamcast then psp. Much more convenient to have both games, all characters, minigames, and item collections all on one "disc". The qol improvements simply outweigh the nostalgia factor.