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submitted 1 month ago by tiberius@lemmy.ca to c/helldivers2@lemmy.ca

Ever since 6.3.0, Vox Engines don't strike fear like they used too. The limit cap and reduction in HP make it feel like a really huge nerf. But what do I know? I play on Level 7 in a two helldiver squad.

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[-] carrylex@lemmy.world 8 points 1 month ago

I think they were ok but having like 8 camping on the extract on Cyberstan was really annoying.

So the reduction in active ones is welcome.

[-] Sonotsugipaa@lemmy.dbzer0.com 3 points 1 month ago

This stays true on D10, they used to be a pain in the ass - excessively so, if you ask me - but after those changes they lost their aura.

They can still be a huge threat, for example in rapid acquisition missions, but I think they went a bit too far with the nerfs

[-] QuandaleDingle@lemmy.world 2 points 1 month ago

I see what you mean, but it sure feels nice that the Leveller can take it down in a shot.

[-] Kabutor@lemmy.dbzer0.com 3 points 1 month ago

I remember Cyberstan. Those were the days

[-] P1k1e@lemmy.world 2 points 1 month ago

Honestly it could be 5 max at a time, but 3 is fine. On Super Helldive they basically drop 1 or 2 every bot drop and ones always sneaking up from across the map, so they're a constant threat.

If anything they probably could have left the HP up, but if we ever get a bot super boss I'll retract that statement.

[-] BussyGyatt@feddit.org 2 points 1 month ago

What happened to factory strider convoy missions? I only ever see vox convoy missions now, and those suck.

[-] tiberius@lemmy.ca 3 points 1 month ago

They show up in lvl 6 - Extreme difficulty missions or lower.

[-] BussyGyatt@feddit.org 3 points 1 month ago

ew, what?! Not level 10?!

[-] joelfromaus@aussie.zone 1 points 1 month ago

Limit cap? Like a maximum amount per match?

[-] tiberius@lemmy.ca 4 points 1 month ago

3 active Vox Engines at anytime.

Amount of vox engines allowed to be active at the same time limited to 3

Maybe spawn cap is a better term.

[-] joelfromaus@aussie.zone 2 points 1 month ago

That makes sense. I was thinking of how many I see over an entire match!

I’ll admit, I’ve only just found a good dive mate to play with and start seeing enemies like the Vox Engine again (seen them when they were first introduced). I don’t mind the limit, on lower difficulties like 7, but I think Arrowhead should have left them with higher health.

[-] The_Che_Banana@beehaw.org 1 points 1 month ago* (last edited 1 month ago)

I get killed by the mortars more than anything...for some reason even diving out and away of the spotlight I get taken out...

They're more of a pain in the ass to me-because the usual slew of strats don't work and you need a slot just for specializing in killing it. FAC striders still invoke fear...big lumbering fuckers

I too am a lvl 7 enjoyer.... Not too crazy but still can get there for casual drops

this post was submitted on 07 Aug 2026
8 points (90.0% liked)

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