Thank you for creating a game studio!
A division of Thro@ts Interactive?
Thank you for creating content!
I'm proud of you!
Wow! What games are you developing??
- Satellite Wars: Dark Farces
- Laser Knight II: Mysteries of the Thhhisth
Just to name 2.
Oh I'm also currently working on a meticulous and faithful modernization of Hexen II, which will be packaged for the FTEQW engine.


I love the Quake engine.
And now I really want to play Quake.
Oh boy, I hope my PC can run these! Can you confirm the system requirements at this stage?
I cannot currently. What I can say is the ability to tune it to system specs is high on my priority, and on a regular cadence I run full performance tests and audits. I've already built in a quality level system, and every new addition is highly (maybe too) adjustable to both preference and performance.
I also make the stylistic choice to not upscale textures to 4K, but rather ~2K. This choice is likely the biggest reason it should run pretty well on a wide variety of systems. Super high-res texture packs are what just absolutely tank these engines.
EDIT: Also every addition is individually toggleable, for both performance and preference. I know I personally like to mix and match with other people's engine mods, so that was important to me.
Your dedication to player experience is appreciated!
just another comment.
I been cleaning up some of my dos c code. I haven't came up with any game ideas yet. I'm targeting the same systems quake targeted because I don't feel like doing fixed point math again.
really nice glow
I only play Analog Slop
Aleister Crowley once said, "The word of sin is Restriction."
What kind of parlor do you have?
Lots of smoke. A few mirrors. A bit of a dry spell recently on beautiful assistants.
Maybe look in one of those mirrors and you'll find the beautiful assistant was there all along
Aw shucks.
I have a shucking knife
Why would I? If I had anything out I'd call my studio Kaka Farm.
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