Nice work! I like the stairwell - kinda has a OG "Legend of Zelda" vibe.
Pixel Dungeon
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Nice, though I would miss the pillar in the case shown
All hail guaranteed damage pillar!
Rip the pillar of permeant surprise
The stairs to an entrance located on a big room and no visible doors?
As someone who goes up and down stairs to run away from enemies, I find this a bit concerning
Not every entrance will be as open as this one, and it's worth noting that the game does perform some checks so that enemies won't initially spawn within vision of the entrance stairs.
Ahh, that's good to hear
Can't wait to try out the new beta, it looks really good
The updates looks great, but this will surely affect old game seeds lol.
Oh yeah, you shouldn't ever assume seeds will produce the same dungeon on different game versions.
Considering there's a Random.pushGenerator();
statement, allowing additional randomness without affecting further dungeon generation, most minor changes should be able to preserve seeds. But I get that it doesn't always help to preserve seed generation if there are major changes to say adding new items in game.
Changing seed generation between versions easily though cause confusion to players reading topics on lemmy or elsewhere, using seeds that's perhaps not older than days or weeks.
Pushing a new generator is mainly useful so things like progression-dependant item drops (e.g. guidebook) don't affect levelgen otherwise. I can't really do things like keep adding generator pushes for new content I add, it would become a mess, not work in all contexts, and the levels would still be different unless I did something like put in an option to just not include the new content. Every update since I've added seeds has done something that changes the dungeon and that's just the nature of the seed system in a game that gets updates.
Could we have a few achievement's for the new update?