There's a lot to be said for the scale of damage that can be done with something, especially relative to the effort needed to do that damage.
These days tech companies are doing enormous damage to people's brains (saturating our dopamine receptors to the point that many people have depression and executive dysfunction) to turn us all into consumption machines that can only find happiness by consuming content and buying commercial products and services.
Imagine how much more harm they'll do when they have direct access to our neurons, without even LED pixels as a buffer in between.
This is a false dichotomy when it comes to Rust. Despite everything I said and despite Lucy's complaint, there is nothing that actually stops someone from explicitly annotating the exact type when declaring a variable. It's just not required by the language, and most developers eventually realize that it's not actually useful.
You're right that these preferences are subjective, be although much of that subjectivity has more to do with how our past experiences have shaped what we're familiar with, rather than any intrinsic characteristics of person. By that I mean, someone who uses Rust enough will most likely come to like the way the general community styles its code, sooner or later. In the meantime you're welcome to do things in a way that suits your needs.
The only thing that Rust's type system is weak on is runtime reflection. There are ways to achieve it within Rust's type system, but it's considerably more work than what you get in Python and JavaScript. Imo the only reason to choose a language other than Rust for a greenfield project is if you have a strong need for runtime reflection all over the place and aren't very concerned about performance, threading, or avoiding entire categories of bugs that the Rust compiler protects you from.