There certainly was a trend early on when vtubers were just high pitched "cutsey" girls but thankfully it was properly broken a while ago. It's such a shame that it tainted the concept for a lot of people, when there's plenty of men and women now who are just regular content creators that don't want to show their face.
I tend to find it's the other way around. Once you've got a scarf modelled and rigged, it'll work* for all animations, but for animated 2D sprites you have a lot more things to do.
* May have visual artifacts like clipping
Cute mascot!
Whenever ECS is brought up, I just can't think of a game I'd make where the pros outweigh the cons. I've come to the conclusion that I just don't understand it yet, so I'd love it if someone who's as passionate as you clearly are, could impart some of the things that made you fall in love with it.
Game mechanics can be patented. It's stupid, but things such as "loading screen mini games" and "overhead arrows pointing to your objective" have been patented. The second I believe even got enforced once.
I think these kind of things have been getting approved less and less, but I wouldn't be surprised if "balls that contain monsters" was patented back in the early days too.
It's been over £10 everywhere I've been for many years. Just can't justify it anymore, especially when they skimp out on the chips ¯\_(ツ)_/¯
Increased tuition fees? I guess 50k in debt isn't enough punishment for a decision 18 year olds are pressured to make.
Are European universities struggling as much? Because my (same age) co-workers say they only had a few thousand in debt for their entire courses, so there must be another way of doing things.
Nope! Just jump right into 2's single player mode and enjoy the ride.
Obviously he doesn't spend enough time causing issues for his own companies and country, that he has to try and stir shit across the pond to cure his boredom.
How about doing something good with that spare time for once?
There has been several game "mechanics" that have been patented in the past. Two examples I know off the top of my head are "overhead arrows that point in the direction of the destination" and "minigames during loading screens".
That said, these were applied for specifically as patents in the US, and every other game made does not go through this process (especially since I doubt that this would worm in this day and age... I hope, wtf is going on across the pond) especially for entire game concepts, and OP is definitely in the clear.
It was such an interesting talk, and just made their closure hit even harder.
The content he gave us a teaser of looks amazing. I'm really happy to see him back, and most importantly to see him happy.
Charzard4261
0 post score0 comment score
When I moved to Godot I was stunned by how amazing the documentation is. The examples and guides for even the most obscure systems really reflect the love put into this project!