[-] Charzard4261@programming.dev 7 points 1 year ago

I think this looks better than flat blue, but it really depends on the rest of your map. Can't really see a lot of it here.

And why are there a few short horizontal lines in the left side of it?

[-] Charzard4261@programming.dev 8 points 1 year ago

This is similar to what Rick Riordan (author of Percy Jackson) suggests in one of his other works - that the afterlife is simply whatever you believe it to be. It's pretty comforting imo.

[-] Charzard4261@programming.dev 6 points 2 years ago

I am coping hard for a Kid Icarus: Uprising remake using this. We know Sakurai has been working on something, and I'd hate for it to just be a new smash.

[-] Charzard4261@programming.dev 6 points 2 years ago

I've been working on a online multiplayer simulator for the new(ish) card game Elestrals for a year now. It's Pokémon meets Yu-Gi-Oh with a bit of Greek mythology sprinkled in, with my favourite mechanic being that your health is your resource. You can blow it all on a power play or conserve your health and strike when you spot an opening.

It's almost done and I'm really proud of it. Obviously excluding the programmer art, the only thing left to implement in the engine is displaying stat changes client side and... The functionality for every card they've printed. No biggie lol.

The problem is they announced an official one and it really killed my motivation. That's still a problem I have yet to overcome 😅

[-] Charzard4261@programming.dev 6 points 2 years ago

They don't need to have an even share of the available space. Give more to the side that needs it.

[-] Charzard4261@programming.dev 6 points 2 years ago

Does it accept arrays as an argument? If so, that'd be super useful!

[-] Charzard4261@programming.dev 7 points 2 years ago* (last edited 2 years ago)

Actually I've been using it all the time ever since it came out in beta. Being able to set it to record certain games automatically so I can share something funny or report cheaters after the fact is amazing.

No need to fiddle with OBS to find some instant replay like thing, remember to start it and then edit them in another piece of software. it's all right there, built in to Steam, and so easy to use that I often trim and save clips during gameplay.

[-] Charzard4261@programming.dev 7 points 2 years ago

Deceive Inc. is such a good game. Charming characters and an art style that really immerses you in a fun way. They learnt a lesson really quickly that's taken so many other games years to get right - buff the weaker, less fun stuff rather than nerfing the fun, overused things.

It's just a shame that the multiplayer only market is so saturated at the moment with games trying to monopolise your attention. To even get people to try it is difficult due to the entry cost - which is a fair £17.

[-] Charzard4261@programming.dev 6 points 2 years ago

"Bold" is certainly one way of putting it.

It's not exactly fair to pretend like this is a good risk to take. If you take a beloved IP you better make something that the people who love it would like. From the trailer I don't think they even knew who their audience is. From the humour to visuals this was not made for the people who love Minecraft.

[-] Charzard4261@programming.dev 7 points 2 years ago* (last edited 2 years ago)

Steam continues to be the best platform for your game. In an industry that almost prides itself on not listening to customers, Valve really is a miracle.

[-] Charzard4261@programming.dev 6 points 2 years ago

Had the day off work to attend my sister's graduation in this heat, only to hear the lads in the (lovely air conditioned) office essentially had a day off due to this. Can't believe my luck today 😢

[-] Charzard4261@programming.dev 6 points 2 years ago* (last edited 2 years ago)

Don't let any TF2 fan hear you call Deadlock its successor. It appears to be Overwatch gameplay mixed with Moba style map layouts.

But yeah HL:A was indeed amazing.

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Charzard4261

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