[-] Charzard4261@programming.dev 4 points 1 year ago

It's an engine that puts everyone else before programmers - which is great for artists and designers as they can blueprint animations and simple things. It's bad however when the performance relies on programmers whose time is already torn between trying to do things The Unreal Way™️ and fixing bugs caused by someone doing more than they should have in one big and messy blueprint hotpot.

[-] Charzard4261@programming.dev 4 points 1 year ago* (last edited 1 year ago)

I'll say it a million times: they tried to copy several games but ignored the development structure that made them successful: release a minimum version and work on it alongside the community.

A lot of people saw this coming since when they announced that they were completely restarting development of their engine.

They let perfect be the enemy of good enough and so not a single build ever saw public release.

[-] Charzard4261@programming.dev 6 points 1 year ago

When I first started my job, I was really anxious about being seen as "slacking off" whenever there was downtime (which is pretty frequent and can range from 10 minutes to two hours). That made it pretty exhausting, which in turn fed the anxiety because "how can doing nothing wear you out?"

Luckily my colleagues and leads were great people and helped me get more comfortable with it, and I'm really grateful for that.

[-] Charzard4261@programming.dev 5 points 1 year ago

I was the same! I think it was the Egyptian inspired series where one of the characters asked about what happens when people who don't believe in anything die. Even though I don't remember the exact answer, the feeling of oblivion has stuck with me ever since.

I'd still like to believe that all the gods are actually having a giant battle for supremacy though lol.

[-] Charzard4261@programming.dev 5 points 2 years ago

This was the last place I expected to see a rant about DbD! There are some trulyawful people in the community, from playing just to waste other people's time to getting into "us vs them" arguments and hurling insults. I'm glad there's a few people who go above and beyond to set good examples.

On topic, I don't get how even if Behaviour retconned characters to be different sexualities impacts our ability to enjoy the game at all. It's not like the pride charms are going to hurt you, lol!

[-] Charzard4261@programming.dev 6 points 2 years ago

I am coping hard for a Kid Icarus: Uprising remake using this. We know Sakurai has been working on something, and I'd hate for it to just be a new smash.

[-] Charzard4261@programming.dev 6 points 2 years ago

I've been working on a online multiplayer simulator for the new(ish) card game Elestrals for a year now. It's Pokémon meets Yu-Gi-Oh with a bit of Greek mythology sprinkled in, with my favourite mechanic being that your health is your resource. You can blow it all on a power play or conserve your health and strike when you spot an opening.

It's almost done and I'm really proud of it. Obviously excluding the programmer art, the only thing left to implement in the engine is displaying stat changes client side and... The functionality for every card they've printed. No biggie lol.

The problem is they announced an official one and it really killed my motivation. That's still a problem I have yet to overcome 😅

[-] Charzard4261@programming.dev 6 points 2 years ago

They don't need to have an even share of the available space. Give more to the side that needs it.

[-] Charzard4261@programming.dev 4 points 2 years ago

Is it confidence among buyers, or confidence among sellers? Don't try and make it sound like we're happy to be paying tens of thousands more!

[-] Charzard4261@programming.dev 5 points 2 years ago

better cuts for ~~devs~~ upper management

[-] Charzard4261@programming.dev 4 points 2 years ago* (last edited 2 years ago)

It's not been that long since I started learning this engine, and it has been an absolute delight to work with this entire time! I can't wait to see what the future has in store for Godot.

[-] Charzard4261@programming.dev 5 points 2 years ago

Started to get into this, and the tutorials are always saying to be mindful of the limits and optimise your stuff. I always had a feeling that there's no way that everything I've seen fits in those limits, but hearing that most people don't even try is saddening.

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Charzard4261

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