[-] Die4Ever@programming.dev 26 points 1 year ago

the apps! the app support is really great for Lemmy

668
submitted 2 years ago* (last edited 2 years ago) by Die4Ever@programming.dev to c/fediverse@lemmy.world
2

this game has crazy movement!

39

!general-discussion@community.nodebb.org

!nodebb-development@community.nodebb.org

!activitypub@community.nodebb.org

some forums that use NodeBB, will be interesting to see if they enable federation

https://nodebb.org/showcase/

announcement post from !nodebb-development@community.nodebb.org : https://community.nodebb.org/topic/18545/nodebb-v4.0.0-federate-good-times-come-on

Comment below with any other NodeBB communities as people update their servers and enable federation

You can turn federation on and off (and adjust some other fun toggles) directly from ACP > Settings > Federation (ActivityPub).

10
submitted 2 years ago* (last edited 2 years ago) by Die4Ever@programming.dev to c/speedrun@sh.itjust.works

While GDQ is still going on, Niftski just broke the WR again!

I think the human limit is 4:54.265

1
submitted 2 years ago* (last edited 2 years ago) by Die4Ever@programming.dev to c/starcraft@lemmy.world
18
submitted 2 years ago* (last edited 2 years ago) by Die4Ever@programming.dev to c/speedrun@sh.itjust.works
2

'Quake done Quickest 2' (QdQst2) is a segmented run that completes Quake on Nightmare difficulty as fast as possible, disregarding kills and secrets on all maps. The run is a major overhaul of the Quake done Quickest run from 2011. The run time is 10:20, which is an improvement of 69 seconds. Each level was recorded in one segment - played over and over again for hours, days, weeks, even months - and then pieced together to create this run. The project was setup in early 2022 and segments were grinded over a span of 2 years by many different runners. With the insane level of execution and optimization of modern-day Quake speedrunning the next generation of runners managed to go even quicker than "Quickest".

It's been an awesome experience, and we're very happy to finally release QdQst2 exactly 13 years after the release of QdQst! Hope you enjoy!

// The QdQ team

17
5

Original run by Muty‬: https://youtu.be/AK0iaaRKhZs

16
1
submitted 2 years ago* (last edited 2 years ago) by Die4Ever@programming.dev to c/starcraft@lemmy.world
16
submitted 2 years ago* (last edited 2 years ago) by Die4Ever@programming.dev to c/cars@lemmy.world
[-] Die4Ever@programming.dev 25 points 2 years ago* (last edited 2 years ago)

Eh you still can, the git remote is a mirror but you can still make commits locally and sync later

you can also have multiple git remotes/mirrors

[-] Die4Ever@programming.dev 27 points 2 years ago* (last edited 2 years ago)

account portability is a big topic in 'verse developer circles

I think community portability is a way bigger deal, at least here

I think if communities could have aliases/mirrors, that would mostly fix the problem without completely rewriting all of the ActivityPub spec?

edit: I did find this issue on their Github https://github.com/LemmyNet/lemmy/issues/3100

and: https://github.com/LemmyNet/lemmy/issues/4619

[-] Die4Ever@programming.dev 26 points 2 years ago

Halo 1 was on Xbox before PC https://www.igdb.com/games/halo-combat-evolved#releases

Xbox in 2001, PC in 2003

and the Xbox version did have split screen

[-] Die4Ever@programming.dev 26 points 2 years ago

Agreed lol, and Threads

[-] Die4Ever@programming.dev 25 points 2 years ago* (last edited 2 years ago)

It's very hard for people to accept that there are other things that may need to be worked on before their requested fix/feature. Every big project has a huge backlog of issues/feature requests, you can't do them all in 1 day or even 1 year. Especially with low funding lol.

[-] Die4Ever@programming.dev 26 points 2 years ago

I like how the cracks in the monitor extend beyond the glass lol

[-] Die4Ever@programming.dev 26 points 2 years ago* (last edited 2 years ago)

yea people get drowned out by these bots and they feel less inclined to contribute. I know I was less likely to leave a comment on Reddit when there were already many comments. I was less likely to post on Reddit when a subreddit was already getting many posts. I post and comment more here on Lemmy because it doesn't get drowned out. If we wanna grow then it needs to be natural, not via bots.

everyone do yourself a favor and go to your settings page and uncheck the option for "Show Bot Accounts", it's unfortunate that I can't keep the few good bots visible but there's just too much bot spam now.

[-] Die4Ever@programming.dev 27 points 2 years ago

The GitHub issue is here, you could put a thumbs up reaction on it, and also subscribe to the issue to get updates about it

https://github.com/LemmyNet/lemmy/issues/2987

[-] Die4Ever@programming.dev 26 points 2 years ago* (last edited 2 years ago)

Honestly too many things to list. When it's finished the devs will post the changelog. But the scaled sort option is a popular addition, remote follow is cool, giving users the ability to block instances, and a bunch of fixes too.

There's been some posts about a few of the updates, but a complete changelog won't be until the release happens, which should be this year?

https://lemmy.ml/post/5328302

https://lemmy.ml/post/6097110

https://lemmy.ml/post/6754481

https://lemmy.ml/post/7440981

https://lemmy.ml/post/8090844

[-] Die4Ever@programming.dev 25 points 2 years ago

Just wait until v0.19.0, gonna be such a good update

[-] Die4Ever@programming.dev 25 points 3 years ago

I think ActivityPub states that you must follow a user for their posts to federate, but Lemmy currently doesn't give a way to follow users only communities, so it will probably eventually work

(I think technically communities are fake users that retweet/boost the posts to them?)

view more: ‹ prev next ›

Die4Ever

0 post score
0 comment score
joined 3 years ago
MODERATOR OF