[-] Enfors@ttrpg.network 2 points 3 weeks ago

On page 324 in the base Worlds Without Number book, there's the "Factions and the Faction Turn" section which has mechanics for keeping track of factions, their resources, and what they do.

[-] Enfors@ttrpg.network 2 points 1 month ago

I'm not the one you replied to, but yes, I believe it is. At least Worlds Without Number - which is based on Stars Without Number - has such tools.

[-] Enfors@ttrpg.network 3 points 1 month ago

Yes, I love that Worlds Without Number have tools for deciding what factions and important NPCs do in the background while the PCs are doing other things. It's been my intention to create my own tools like that, but I think I'm going to try these tools first - both for my own solo play in WWN, but also for my Pathfinder 2E campaign that I run in the same world.

[-] Enfors@ttrpg.network 1 points 1 month ago

Why do you like it?

[-] Enfors@ttrpg.network 3 points 1 month ago

Yeah, I think there's a lot of truth in that. It was probably a mistake to make tha class system like it is... It's sort of hard for a beginner to figure out of they can make a druid or monk as it is now...

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submitted 1 month ago by Enfors@ttrpg.network to c/rpg@ttrpg.network

I sometimes hear Worlds Without Number being mentioned, but it's usually as a world-building tool, since the main book has lots of good tables for that. I rarely hear anyone talking about it as a game.

I only really learned what it is recently. It's a lot like Old School Essentials but with a proper skill system (you can choose which skills to increase when you level up, etc) and a feats system (although they call them "foci") which you can use to customize your character.

It does have a weird class system, though. It's based on three base classes: Mage, Expert, and Warrior. There's also Adventurer, but what that basically means is being multiclassed. So from those three classes you customize your character to become more specialized. Want to be a monk? Sure, pick the Warrior class (or the Expert class if you want more skill points) and then pick the Unarmed Combatant feat. It gives you better unarmored AC, and makes your unarmed attacks basically as good as a sword, etc. There are other foci which basically turns your Mage into a cleric, and so on.

I also find the combat to be better than, say D&D 5+E, with more types of actions to choose from in combat.

So, like the title says - to me, this game is great. And it surprises me that I see so few people talking about it. The basic edition, which has about 90% of the content of the full edition I think, is free on DriveThruRPG (non-affiliate link).

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submitted 4 months ago by Enfors@ttrpg.network to c/rpg@ttrpg.network

This is a system for keeping track of friendships between NPCs and PCs, which also allows NPCs to fall in love - if there is chemistry. It was written with Solo play in mind, but it would also work for group play. I've written a similar system before, but that one turned out to be too complex and require too much bookkeeping for my taste.

Let's have a look at an overview of how this system works.

  1. Bond points are gained or lost by NPCs to keep track of how your relationship with them is going. They apply to both friendly and romantic relationships.
  2. Action rolls are how Bond points are gained or lost, and they come in two categories: Friendship Actions and Romance Actions.
  3. Friendship Actions are actions which could strengthen your bond with an NPC, such as engaging in conversation, giving gifts, or even going on adventures together.
  4. Friendship downtime events can happen during downtime, once a friendship has taken place.
  5. Chemistry rolls are necessary before any Romance Actions can take place. There can be no consent to romance without chemistry, and chemistry is outside of your control. Romance can not be forced.
  6. Romance Actions become available if chemistry has been established, and allows for various types of courting activities such as dating, kissing, other types of physical intimacy, and even marriage proposals.
  7. Romance downtime events are things that happen in romantic relationships during downtime and can involve anything from the NPC revealing a secret or making a suggestion, to relationship conflicts and breakups.

If this sounds like something you might be interested in, then feel free to read the full article, and let me know if you have any feedback.

[-] Enfors@ttrpg.network 10 points 8 months ago

Well, I at least appreciate them not trying to spin this by calling it a price "adjustment" or something. They straight up say - in the title, even - that this is a price increase. No BS, no spin, they're openly admitting it and explaining their reasons. Very few companies do this.

[-] Enfors@ttrpg.network 1 points 8 months ago

Right, but that shouldn't give me a 404, bad gateway, or gateway timeout from ttrpg.network itself - which is what tends to happen.

[-] Enfors@ttrpg.network 1 points 8 months ago

How would federation be the issue? I don't understand. Do you mean that the federation process somehow overloads the servers?

[-] Enfors@ttrpg.network 3 points 8 months ago

I see. Thanks for the info. I signed up for a small monthly contribution to help offset the hosting costs.

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It seems to me that about 20% to 50% of when I click on a post here, or reload a page or something, I get an error. Is it only me, or does the server not have enough resources or something?

[-] Enfors@ttrpg.network 1 points 8 months ago

Well, I'm ashamed to say - not very much. Or at least not nearly as much as I would want, as the GM. And it's nobody's fault but my own.

The campaign is supposed to be a sandbox, but due to time constraints and procrastination, I rarely end up spending enough time to prep more than one path forward. There are occasional forks in the path at the end of sessions where I ask them what they would like to do in the next session, and then that becomes the one prepped path for the next session. I'm working on this. My goal is to start prepping earlier so that I have more time to prep different options. Also, prep is more fun when I start 10 days before the next session, rather that 3 hours before it.

[-] Enfors@ttrpg.network 2 points 1 year ago

Depending on your needs and how technical you are, Emacs and org-roam might work for you. It's what I use. But my notes are strictly text, so I'm not sure how good image support is if that's something you need.

[-] Enfors@ttrpg.network 23 points 1 year ago

Is it legal in the US to shoot people who are trying to kidnap you?

I mean, anyone can go around claiming to be law enforcement or ICE or whatever, but with no badge or ID, how are people supposed to know that this isn't a gang trying to trafic them?

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Enfors

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