You are welcome!
For example, because Line2D runs on the CPU, while a shader runs on the GPU (much faster). But of course, many effects can be achieved in different ways. I just happen to prefer shaders.
Actually, it's based on a new game I've just released: Beyond The Space Wall I will update the store page soon. 😎
Thank you. 😎
This is what happens when a programmer tries to create some graphics. 😀
Thanks. 😎
You are welcome! Glad to help.
Thanks! About a year ago, I was experimenting with decals, but I don’t remember if it led to anything. Maybe I’ll revive this subproject.
Assemble your objects from smaller, independent 3D meshes, which you can control separately after destroying an enemy. That's how I do it in my space shooter game.
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FencerDevLog
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joined 3 years ago
1.2.10 (2026-10-30): Added digital_rain (scene and shader). Added tetrahedron (scene and shader).