Can't lose what you never had
And the fact that the confirmation feels “menacing” and defaulted to cancelling the opting-off (i.e. pressing “esc” or clicking outside the window; one must click the primary-colored “block” button which, contrasted to a grayish “Cancel” button, may psychologically induce the user into thinking “block” is a dangerous action), quite similar to the about:config warning screen.
I don't think it's menacing at all. It gives an informative list of features, which is nice to know. I could see a lot of people wanting to turn off all AI then realizing they actually want local translate instead of sending everything to google.
And you've got the button intents mixed up. Primary color is always the encouraged action in that kind of design. Dark pattern would be if the colors were flipped.
You're right they're really good at making shit up, exacerbating mental health issues, letting me watch half of my coworkers get worse at their job in real time, making scammers more convincing, and making better social media bots. How would we ever live without them?
Yeah! I'm scared of snakes and ss reminds me of them
They shouldn't. It's just microwaved Pascal's wager and it's still stupid.
Most niche communities are full of people that desperately want people to participate in their hobby. Linux despite being a relative underdog is not actually a niche community. Even so, the majority of people are kind and accommodating, but it only takes 1 out of 10 interactions being negative for someone to label a community as toxic, even if that interaction is basically "use the existing resources in the sidebar"
~~Hallucinations~~ bullshit
There's really nothing else to say here. Body shaming men is still body shaming, no matter what indirections occur in the joke or whatever mental gymnastics you do to try to launder it.
If you want people to engage with you more, you should engage with what they want sincerely and succinctly instead of of making massive low density essays that don't have content your previous post didn't have. If you get these kinds of responses regularly maybe it's time for some introspection?
The truth is important, regardless of how many pseudointellectual walls of text you generate.
Very mature of you.
Feyd
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The reason they do that is that honorifics are not that simple and don't really translate to English 1-1
For just a few examples. Let's say this guy's name is Jim Tanaka
It's already pretty complex and doesn't even scratch the surface, which is why faster/cheaper translation work will just use "-san" instead of going through the effort to do full localization that is a lot more work.
There is also a difference between subtitle translation and full localization. For someone that understand some Japanese but needs subtitles to actually watch something, having the writers from a full localization dropped in with Japanese audio can be very frustrating, so for best quality you really need 2 translations if you localize audio.
Anyway, I don't think localizing a VN is difficult persay, but you have to have the right people and you get you get varying quality based on the time put in.
you have to have someone bilingual for a great localization. They have to spend the time to read the entire thing and understand it completely before they start translating or you end up with interpretations where forshadowing, motifs, and the like get dropped because the context to translate earlier text wasn't understood. For ongoing series, they also need to interview the writers to understand what's important to the future works.
if you want to translate all the stuff in backgrounds you need artists to redraw the art
technical staff requirements can be highly varied. There are engines just for VNs, and in some cases there are frameworks for localization that are sufficient. Sometimes you need a competent programmer to make changes to the engine/game itself