[-] Feyter@programming.dev 2 points 2 years ago

I started a small YouTube channel about game dev stuff and I find it increasingly annoying as a creator.

Seeing ads when I just want to look up one thing from my own video, no possibly to switch out a video when I detect an mistake...

I already created a PeerTube channel and will most probably use this mainly.

[-] Feyter@programming.dev 2 points 2 years ago

Maybe it's a thing about analogies that they don't need to be 100% accurate. So I guess it's ok ๐Ÿ˜„

[-] Feyter@programming.dev 2 points 2 years ago

If we talking about the complete structure of the fediverse changing to connect to a single service (like abandoning Activity Pup and instead using a closed protocol that is controlled only by one company), then definitely Yes that is the worst idea even.

But since many fediverse services will simply not be able to use Blue Sky's protocol, because it is designed for a very limited use case, I don't even see why should talk about this.

However if Blue sky would adapt to the fediverse. It would only be a win for us. If they decide to not play by the rules they will be band. Fediverse is very robust and we don't need to be afraid of anything as long as we stick too our basic principles.

[-] Feyter@programming.dev 2 points 3 years ago

down matches down* because * also includes empty string. Also download matches down*

D matches D* but d is not matching D* because D is a different character than d.

[-] Feyter@programming.dev 2 points 3 years ago

I mean the workaround would be to have something like a Array defined as an export variable and "drag and drop" the nodes you want to connect in the inspector?

But I think you already had something like this in place?

[-] Feyter@programming.dev 2 points 3 years ago

Ok I guess we are talking about the same idea here. Having one node that handles "connection" and a different note handling the course of the street.

I would only argue that a connection with only on road connected should be able to exist in order to create a dead end. But don't know if this would make sense for your specific gameplay.

I'm sorry I can't help you any further here, but maybe someone else will have an idea.

[-] Feyter@programming.dev 2 points 3 years ago

Ok so if I understood correctly you want to have one Node(of type Path3D or Curve3D) that will be used to generate a street from a given staring point to a given end point. And a second type of Node that should be handling intersections of a road?

My initial idea would be to have a area3D note for the intersection node and a area3D node as the start/endpoint of the path.

Then using the area_entered signal in the intersection area to detect if a path start/end was connected...

I have no experience of how well all of this will work in an tool script but this would be my starting point.

PS: after thinking twice about it. Why would you want to have a distinct intersection node? I think simply having a start and a endpoint of a street that can be connected to a different start/end point of a different street (or even the same to make a circle) should be enough.

[-] Feyter@programming.dev 2 points 3 years ago

IDK I thought sandboxing is also something that comes with Flatpak, so security concernes could be a reason to use Flatpak as well.

[-] Feyter@programming.dev 2 points 3 years ago

Birdo is that you?

[-] Feyter@programming.dev 2 points 3 years ago

Having some being worse makes yourself good... Because we are living in a binary world ๐Ÿ˜‰

[-] Feyter@programming.dev 2 points 3 years ago* (last edited 3 years ago)

I do not understand how this should be interconnected. Why would the chat control law make Linux illegal? And isn't this a completely different topic? OPs post was about "Cyber Resilience Act" and like zero_iq already explained Open Source software is explicitly excluded from this.

But beside this I thing the chat control law is a very bad idea that really need more focus in mainstream media.

[-] Feyter@programming.dev 2 points 3 years ago

Oh yes. The style of river city really looks very similar to my just entirely 2D. Thanks for mentioning this. Will definitely look more into this for reference.

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