Gabagoolzoo

joined 11 months ago
[–] Gabagoolzoo@kbin.social 1 points 10 months ago* (last edited 10 months ago)

I didn't say you should or should not be able to do anything, I'm just talking about what effects such law might have.

[–] Gabagoolzoo@kbin.social 1 points 10 months ago* (last edited 10 months ago) (2 children)

... Jfc, I didn't make any kind of moral argument about ownership at all. At no point did I ever say you should or should not be able to sell the things that you own. Maybe read what I fucking said.

[–] Gabagoolzoo@kbin.social 9 points 10 months ago (1 children)

"Hyperbole" is just a euphemism for strawman. No one said PC players don't buy shark cards. You made their argument look ridiculous by misrepresenting what they said. That isn't a good faith argument to begin with.

[–] Gabagoolzoo@kbin.social 19 points 10 months ago

Yeah it can only get so good before Windows starts to show its ugly face. Steam Deck works so well because it runs games within it's own compositor with absolutely no bloat or distractions.

[–] Gabagoolzoo@kbin.social 1 points 10 months ago (4 children)

Lol, this website is so fucking shit. Sorry for trying to discuss things on a discussion forum.

[–] Gabagoolzoo@kbin.social 13 points 10 months ago (3 children)

Good thing no one said that

[–] Gabagoolzoo@kbin.social 1 points 10 months ago* (last edited 10 months ago) (6 children)

Why? What exactly would keep a second hand digital games market afloat? Physical games have collectability. You might pay a little extra to buy new, so you know the physical goods are in pristine condition. Digital goods have no inherent value. You can show them off on your Steam account and that's about it.

People would buy the keys at initial lauch, finish the game and then sell the keys. Next group buys those keys for cheap, finish the game and then sells for even less. This cycle continues in a race to the bottom. Unlike physical media where it could get lost, destroyed, etc. those keys NEVER go away. Prices will go down infinitely. There is absolutely no scarcity whatsoever.

Companies are only able to sell a certain amount of keys total before the third market economy kicks off and everyone just uses that. Companies then have to maintain price parity with the third market and sell their games at perpetually low prices because there is NO downside to buying used in a digital market. Aint no way in hell a company is sinking money into big-budget single-player games if they have to sell the game for $5 a month after release. They would need to shift towards making more replayable games to incentivise people to hang on to their copies.

Please, tell me where I am wrong.

[–] Gabagoolzoo@kbin.social -3 points 10 months ago* (last edited 10 months ago) (1 children)

One is a physical collectable and the other is not. It's like comparing an NFT to a Funko pop, there is a reason the latter never took off. If you think digital goods have value as collectables, then surely you also think NFTs have value as collectables? (The current NFT market would state otherwise...)

[–] Gabagoolzoo@kbin.social 3 points 10 months ago

Karma/subreddit systems incentivize posting inflammatory things for their insular communities to circle-jerk over. Nothing fuels the upvotes like righteous indignation. Spreading positivity doesn't give the short-term endorphin release that internet points give you.

[–] Gabagoolzoo@kbin.social 4 points 10 months ago

Hyberbole is often employed for humorous effect

[–] Gabagoolzoo@kbin.social 3 points 10 months ago

So... Miyazaki is lazy because there's a lot of optional content?

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