Goth gf in Stardew Valley when?!
Honestly this thing solved a very specific problem for me: My car has no good way to mount a phone for car usage so I've always kept it in the center console. Car Thing just put a remote on my dash for that with buttons for presets and easy song skipping.
I only got it for $10 though, and that was two years ago. It has convinced me to get a new head unit with Android Auto support on it for sure
The one you want is usually called something like "slight smile" or "simple smile"
Oh. Egg on my face then lmao I didn't even notice
I've used nvim as my primary IDE for almost a year at this point and it has revolutionized my workflows in such a crazy way. It feels like I'm editing code at the speed of thought, with the combination of text objects and vim-surround
The difference is huge between even the beefiest CPU and a decent GPU. My RTX 3080 does 7-8 tokens per second on the models I've tried while my Ryzen 9 5950x gets 1-2.
I'm not an expert with them nor have I done any optimization or benchmarking to find the real answer but it's significant enough that I'd go for a GPU if I were building something dedicated for it
The unfortunate truth is that they do until they don't - Anyone I've spoken to in the service industry has basically said that they love the good busy nights and the rest is stressful. Nobody should have to worry that they might not get generous enough customers during their workday, else basically starve. What a horrible way to live.
Tailwind is an unrelated project, that's just used by this one.
Basically, TailwindCSS is a combination of two things:
- A huge set of "utility" CSS classes that apply consistent, basic styles, with tons of handy conventions for stuff like colors, shadows, border-radii, spacing - and it even lets you target them to hover state, active state, disabled state, users with
prefers-color-schemeset to dark, etc. - A JIT-compiled system of creating one-off CSS by just writing the name of a not-yet-existent utility class.
The main benefits, I find, are mostly:
- Keeping your style controls directly present in the HTML, without needing to remember conventions or arbitrary "semantic" names for things.
- Consistency in convention. Need a color? There's a set (configurable) list of them.
text-green-500and you suddenly have green text with a middle-of-the-road luminosity. Need spacing? Use one of the padding or margin utilities, and you'll have consistent spacing based on a convention.py-4and you know you get "level 4" padding without having to care what the exact pixel amount is. But! You know it's the same as everywhere else you've donepy-4. No need to go fiddle with a stylesheet.
Tailwind focuses on coupling your styling to your HTML by using tiny, focused, glanceable utility classes (<div></div>) rather than by needing to create a ton of potentially-confusing "semantic" classes^[1]^ (<div></div>).
There are tons of classes in it, and I've found it to be super useful. Want to center something, horizontally and vertically? Here's how in Tailwind:
<div>
<div>I'm centered!</div>
</div>
And if you need a one-off specific setup - something like display: grid; grid-template-columns: 30px 1fr 1fr 20px, you can do it with the JIT as such: `
If running php, I usually go with PHP-FPM and nginx, much faster than Apache in most cases
A lot of anticheat actually works pretty well now, it's super cool how much Valve continues to push Proton development forward
I have mine working as ballast in the bottom of a bookshelf to keep it from vibrating too hard when the 3D printer on top of it is running
Hexarei
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I tend to write anything for distribution in Rust or something that compiles to a standalone binary. Python does not an easily redistributable application make lol