Kichwas

joined 1 year ago
[โ€“] Kichwas@pathfinder.social 0 points 1 year ago (1 children)

As long as it used the PF2E rules and not PF1E or D&D or none of the above, then I'm for it.

But it's not using the rules of the actual tRPG, then I'd give it a pass. But that's just me. I'm not really into video games. But I am when they have the right angle to them.

Also - I'd need to be able to mod it to a Skyrim / Sims 4 level of modding. Even if I could only do that in an offline mode - that'd be what I'd need to maintain interest.

[โ€“] Kichwas@pathfinder.social 4 points 1 year ago (3 children)

I've become so fond of Foundry's set of tools that I think at this point I'd prefer it over face to face. It just handles so many things.

If I ever do get into a face to face gaming situation again, I might look to see if I could have a set of tools on par with what it offers for handling dice, action order, telling me if something can be done or not, correcting me on my encounter building (too high or too low CR for example), and other tools.

  • That last one, correcting me on encounter building, is particularly useful with some adventure paths that are over tuned. Build the encounter with your actual party in Foundry with 'Monk's little details' mod and it will tell you what the actual challenge is by the rules, as opposed to what the module writer thought.

That seems to be an issue with older PF2E modules.