LeVentNoir

joined 1 year ago
MODERATOR OF
[–] LeVentNoir 1 points 1 year ago (1 children)

Do you have a changelog of what's different? I see the quick change overview in the intro, but that's only an overview.

[–] LeVentNoir 4 points 1 year ago (1 children)

The gas mask isn't bad looking when scaled down to 32x32:

 

When you submit an icon for the community, roll +Art.

This community needs an icon, and sadly, there's no obvious logo to go to as many other communities have.

So: I'm throwing it out to you. Submit what you like, and to be honest, this will be me picking, influenced a bit by the votes.

Something as simple as a PBTA in the Apoc World font would be clear, but I'm very open to people who have positive Art stats...

[–] LeVentNoir 7 points 1 year ago

Give agency to the player:

Make their choices and decision points clear, and tell them the consequences of each path. You can put anything you like on that path, and they will be fine with it, because they actively chose it.

"This path is full of bear traps." "ok." PCs foot is cut off by bear trap "Well, yep. There's bear traps here."

[–] LeVentNoir 4 points 1 year ago

I ran into my friends who are going to start a new pair of D&D 5e games. They don't want to play the recommended encounters per day, and want to also use milestone leveling.

I just can't understand why they buy 5e modules, then run them against 5e design? (Yes, most wotc modules are bad, but CoS at least can be run in the right way).

They would have so much more fun with Dungeon World, or an OSR system.

[–] LeVentNoir 1 points 1 year ago

Hey, I'm a mod over at !pbta@ttrpg.network and it's great to lurk around and find out where the various ttrpg communities are springing up.

[–] LeVentNoir 2 points 1 year ago* (last edited 1 year ago) (2 children)

Oh hey, another friend from ttrpg.network. We've got a pile of RPG related communities, but I"m going to throw up !pbta@ttrpg.network

[–] LeVentNoir 4 points 1 year ago

Hey! !pbta@ttrpg.network would be happy to discuss this!

But in general, building whole campaigns isn't a thing PbtA games do, and instead they use the fact that the game engine forces the narrative to keep moving and constantly provokes the players to react and take action to drive the game onwards.

Have you played / MC'd any other pbta games?

 

Offically, the game has two hs in the name: Call of Cthulhu

 

Welcome to one and all who are coming here.

We're ramping things up, but it's going to be good to have another place for discussion established.

To kick things off, what's your favourite basic move, and why?