[-] Mesren@piefed.blahaj.zone 2 points 5 months ago

Fellow Graphene + Olauncher user here, I specifically wanted my phone to be less hyper-usable since I was a phone addict for a while. I shopped around on minimalistic launchers before I settled on Olauncher, it's great, been using it for like two years now or something like that.

[-] Mesren@piefed.blahaj.zone 1 points 9 months ago

I used the default Android (not Google) clock for setting alarms for a while, since that's what I had when I installed GrapheneOS.

But I feel you about wanting to not doomscroll, which I also took great efforts to get rid of. This resulted in me getting a cheap Casio watch that had an alarm setting, and now my wristwatch is my alarm.

Hope you find something that works for you!

[-] Mesren@piefed.blahaj.zone 1 points 10 months ago

Hey! I think I'm here suuuuper late, but as far as I'm aware, any book on Kobo that has DRM applied to it will give you that file. It requires adobe digital editions or something to access. If it doesn't have DRM it should hand you an epub. You can still get it by using Kobo's desktop app and using Obok in Calibre. I got that to work even using the desktop app running through a compatibility layer on Linux. I hope that helps! Sorry it took a month for anyone to respond!

[-] Mesren@piefed.blahaj.zone 11 points 11 months ago* (last edited 11 months ago)

There are a ton of good game engines out there. If you're making a 2D zelda-like, your best options are probably things like Gamemaker , LÖVE2D , or Godot. If you want to make it real tiny you could even make it in PICO-8.

Unity is a classic for these things but I found it cumbersome to use for the while I did, especially for 2D games, and many people stopped using Unity as their game engine after the pricing issue.

My personal recommendation is Godot. I spent a long time using Unreal Engine, Unity, and Gamemaker, but ultimately Godot is the only engine that clicked with me. It's not everyone's preference and that's okay, but I do recommend it after using it for multiple years.

You specifically point out wanting to get started pretty fast with it, paint tiles and get moving, and I'm not aware of any game engines that will get you the exact thing you want out-of-the-box without also imposing incredible limitations, it will all take some amount of setup and custom code to get started. Godot can get you pretty close and pretty fast.

There's a tutorial series by Heartbeast, Godot 4 Action RPG on doing pretty much this exact thing in Godot 4. (Sorry, I couldn't find a version of that video on a federated platform, so youtube link)

No matter what you choose, I hope you show us what you make! Good luck with it all!

Mesren

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