Narann

joined 1 year ago
[–] Narann@jlai.lu 4 points 3 weeks ago

Invest your money in things that last, so we can have more things that last.

[–] Narann@jlai.lu 1 points 3 weeks ago

Microsoft left console market. Sony try to stay, the Sony way. In the end, peoples will simply play on PC.

[–] Narann@jlai.lu -1 points 3 weeks ago

The simple fact they cut 2.1% of their workforce show a bad futur for console gaming. Xbox market wasn't bad, I don't think they did this lightly.

[–] Narann@jlai.lu 2 points 3 weeks ago

I’m dumb, I mixed with CPU…

…but AMD drivers are still smooth !!!

[–] Narann@jlai.lu 3 points 3 weeks ago

I don't really know what to say... Is there anybody still on board?

[–] Narann@jlai.lu 15 points 3 weeks ago (2 children)

AMD drivers are so smooth on Linux!

[–] Narann@jlai.lu 4 points 1 month ago

1080 was a beast, ep #91928.

[–] Narann@jlai.lu 2 points 1 month ago

I suspect deeply immersive sim game with AAA graphic is dead from an economical perspective. It is more and more costly to have visually impressive games, and immersive sims does not sold that much.

On the other side, I suspect the futur of such games is indie, with retro look, so devs can focus on what makes such game awesome.

[–] Narann@jlai.lu 3 points 1 month ago

E1M1, when the gun appear, sliding from the bottom on the screen moment.

RIP

[–] Narann@jlai.lu 4 points 1 month ago (2 children)

Windows is the new Winrar.

[–] Narann@jlai.lu 14 points 1 month ago

How can you drop something you never had?

 

Evil Empire (et Motion Twin) aux commandes.

 

…we have a Smash night next week.

Context: I main Diddy.

4
submitted 1 year ago* (last edited 1 year ago) by Narann@jlai.lu to c/n64@lemmy.world
 

This is an indie game that was originally released on Dreamcast and was ported across various platforms. With permission from the author I've ported it onto the Nintendo 64 platform as well. This is a 6-th gen game, that runs well on a 5-th gen system with minimal compromises and some improvements from the Dreamcast version.

This game uses advanced features, not previously seen in any N64 official title, that is a result of extensive research and optimization.

Github page: github.com/SpookyIluha/Driving-Strikers-64

Features:

  • Physics-driven gameplay using the Tiny Physics Engine open-source library
  • Multilanguage support with 8 different languages using .ini configs and inih open-source library
  • Stereo CD quality music with voiced audio on a 16MB cartridge
  • Full 480i TrueColor graphics at high framerates of at least 30+ FPS, extremely rare in N64 titles
  • Quality artwork and levels with antialiasing and high-res fullcolor mipmapped textures
  • HDR rendering and bright lighting with autoexposure, never before seen on any N64 title
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