[-] Nithanim@programming.dev 2 points 2 years ago

It really did hit hard.

At least for me I could get into the next story part after I was like "wtf just happened" but for players at the time of release this was the latest part of the story and they were stuck with this awful last line for week(s).

[-] Nithanim@programming.dev 2 points 2 years ago

I certainly don't care if others get the game other ways (except unauthorized key stores). I am just happy that good games get their recognition and give people joy. I am in the fortunate situation that I am able to just buy all games I want. Heck, I even bought games for friends who were unsure or even dismissive "if it would be worth it". I also buy/bought games that I never played or won't play but watched streamers play it.

[-] Nithanim@programming.dev 2 points 2 years ago

Somehow reminds me a bit of Midna from Legend of Zelda Twiligt Pricess.

[-] Nithanim@programming.dev 2 points 2 years ago

Thank you for your detailed answer! Seems like you got a cool but complex system in place. I am so glad I mainly fumble around in backend. Frontend becomes so absurdly tangled so fast 😂

[-] Nithanim@programming.dev 2 points 2 years ago

Nice, thank you!

Though, the "quick" save-post-button seems broken. The "save" button in the context menu works normally, but the "quick" one has no toast message and does not update the post state.

[-] Nithanim@programming.dev 2 points 2 years ago

Thank you! Also I just noticed that the app crashes when trying to sub to a community. Not sure about the circumstances yet, though. Going to bed.

[-] Nithanim@programming.dev 2 points 2 years ago

THAT is very shitty. My problem is that after using it for a bit apps start freezing for a split second all the time. Most notable is firefox. The frequency and duration of them increase steadily. Then opening a new program might freeze the system fully (or wait minutes/hours until it unfreezes). It has something to do with memory allocation "according to" dmesg.

[-] Nithanim@programming.dev 2 points 2 years ago

The only one I can think of right now is draw.io

[-] Nithanim@programming.dev 2 points 2 years ago

"Remake" of industry giant 2. Not exactly though, more like similar because there are some painpoints to addess.

[-] Nithanim@programming.dev 2 points 2 years ago

Depends on how you count it. There is a multiplayer mod, nebula. Before the latest major patch (introducing enemies), it worked pretty flawlessly. I only had some glitch with infinite bot charge sometimes but nothing game breaking. Very rarely it randomly stated an error and had to re-join the host. Only downside is that you need to (and must be able to) port forward yourself! Otherwise playable like if it was singleplayer.

For the latest version, last time I checked, there was still no official release. But a work-in-progress I could have potentially downloaded and compiled myself. But since my motivation to play was already low I chose not to figure that out.

[-] Nithanim@programming.dev 2 points 2 years ago

Thank you!

The app doesn't handle tablets very well at the moment

I am not really sure what you mean because I am pretty satisfied how everything works, actually. I am mostly just stumbling over weird things and just wrote them down :D It was just a bit annoying to reach to the back button instead of touching outside the popup.

I veeery shortly tried out the rail nav but I am not sure. I have not missed the vertical space to be completely honest. But I am testing it out some more, I think. Alsoooooo, after changing this setting, the navbar becomes unusable xD

[-] Nithanim@programming.dev 2 points 2 years ago

Ok, thank you! You are indeed correct, that it is subscribed at some point in the future. It would be cool if there was some kind of feedback for the user that something is happening. In liftoff, the button would change to "pending" to indicate that the app forwarded the request but it was still processing. In summit I am not even sure if I hit the button.

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Nithanim

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