[-] Redkey@programming.dev 3 points 5 months ago

Years ago I used to have Lakka on a bootable USB drive to turn an old, low-powered laptop into a dedicated emulation machine.

The specs are hard to read, but I believe the main processor is an AMD A6-1450 APU, designed for tablets and released some time in or after 2013. Not a powerful chip by modern standards, but IMO still useable depending on your expectations. It's definitely capable of emulating SNES without breaking a sweat. Even PS1 shouldn't be a problem at native resolution. N64, Saturn, and Dreamcast are probably where you'll start seeing slowdown in some games, and anything more, like PS2 or GCN, is unlikely to be playable.

[-] Redkey@programming.dev 3 points 6 months ago

the cross platform is a pain.

It doesn't have to be with libraries like SDL. Years ago I got stuck fighting all-in-one game engines that didn't fit my design choices, precisely because I thought it would be worth it for platform independence. Then I found out about SDL, which was what I actually wanted.

If someone thinks that not using a pre-rolled engine with a full editing suite included is a waste of time, I can respect that. But there are options if you'd rather make your own but still don't want to have to learn the ins and outs of multiple hardware architectures and operating systems.

[-] Redkey@programming.dev 3 points 6 months ago

Anyone who is already familiar with HSR, imagine seeing this video and having it be the first time you've even heard of Homestar Runner.

You'd probably feel like some kind of tapeleg.

[-] Redkey@programming.dev 3 points 1 year ago

Outside the major cities, at least, video arcades in Japan are still hanging on in 2025 with a mix of games. There are a lot of pseudo-gambling token games (think prize tickets), crane-style prize games, and simple, highly physical games (big buttons and levers, controller and body tracking) aimed at the 5-to-10-year-old segment.

In terms of things we'd recognize as "real" games, almost everything is groups of locally networked terminals with some kind of physical gimmick that doesn't translate well to a home experience. There are still some racing games, music games, and the like, with uncommon controllers and layouts, but the most common format right now is probably a flat table with an embedded screen that has some way of scanning and tracking collectible trading cards. The cards aren't just scanned in once for use and then put aside, but actually moved around the table as tokens within the game. Obviously there are "Magic" style games, but also RPGs (both turn-based and action), MOBAs, real-time strategy, and more. Horse racing games are also popular, but to be clear, the players don't "ride" the horses; they raise, trade, manage, and "bet" on them, and watch simulated races.

And these days almost everything uses player profiles saved to IC cards, ranked across the country and sometimes even the world.

Occasionally you'll see four or six of the old sit-down "city" style cabinets (like the ones pictured in the article) in a corner, running 1-on-1 fighting games, but those are mainly found in the specifically "retro" arcades.

[-] Redkey@programming.dev 3 points 1 year ago

There's a... not exactly a bug, but an unannounced change, in the graphics chip in some later versions of the Atari 2600, which has been named after this game by the fan/homebrew community. On most 2600 console versions, it's possible for a game to perform a particular graphics operation at an unintended time and get an undocumented but consistent and useful result.

On the differing consoles, the result is slightly different, and because of the way this game is written, it often causes a chain of actions that end up making Kool-Aid Man bounce around continuously as if being hit by enemies, even though nothing is touching him.

[-] Redkey@programming.dev 3 points 2 years ago

You're kind of arguing against yourself, here. If the point is to impose limitations in order to reduce choice exhaustion and foster creativity, then portable software like PICO-8 can do that just as well as a physical device, and creators will have a much larger potential audience.

I've often daydreamed (I'm sure I'm not alone) of making various kinds of electronic entertainment devices with very low specs as a challenge/creativity booster to myself and other creators. But I always come back to the realization that it makes much more sense, in a world where almost everyone has a powerful computing device with plenty of storage and a responsive colour display in their pocket, and constant Internet access, to implement them as software rather than hardware.

A handful of people may be excited enough by the physicality of a device like this that they'll buy it, but many more people will pass it by. Look at the proliferation of games for software-based formats like PICO-8, Bitsy, Inform, and Twine, compared to development on purely physical "low spec" devices like the PlayDate. Even real vintage systems are starting to become software-based formats; new games developed for them these days will often include an "emulator-friendly" version if they do anything particularly tricky with the original hardware.

[-] Redkey@programming.dev 3 points 2 years ago

The morality system was a huge disappointment for me. You said most of what I wanted to say, so I'll be brief.

Right near the start of the game, an NPC outlines the Way of the Open Palm vs. the Way of the Closed Fist, more or less the same way you described them. And I was so excited to see a morality system in which both sides were morally defensible positions. But from the very first Closed Fist follower you meet (just minutes later), they may as well all be monacle-wearing moustache-twirlers who punctuate every sentence with "mwah-ha-ha!"

The worst example that I remember is a bootlegger who's essentially holding a town hostage. Far from following either philosophy as described, he's just plain evil, and in fact I easily came up with (IMO solid) arguments for actually swapping the game's morality labels on the player's options. But no, one option is clearly "evil", so that's Closed Palm, while the other is obviously "good", hence Open Palm.

[-] Redkey@programming.dev 3 points 2 years ago

Ah, that makes much more sense. Thanks!

[-] Redkey@programming.dev 3 points 2 years ago

Looks very interesting, thanks for posting!

Watching the video and reading the blurb, I immediately got some Panzer Dragoon vibes (a lone hero riding a flying mount, an evil empire hoarding ancient technology, biomechanical weapons, lots of airships, Moebius-influenced visual design, Celtic touches in the music), and looking at reviews, some other people have picked up on that too. But it's not a bad thing; the (solo!) developer seems to have borrowed a few parts of the franchise that they liked and run in a fairly different direction with it overall.

[-] Redkey@programming.dev 3 points 2 years ago

In Japan, this is currently available on Steam, and even on sale on GOG, but blocked only on Epic.

[-] Redkey@programming.dev 3 points 2 years ago

OP must have a phone, tablet, or computer, since they're posting here; they could even just use that.

[-] Redkey@programming.dev 3 points 2 years ago

There are several reasons that people may prefer physical games, but I want people to stop propagating the false relationship of "physical copy = keep forever, digital copy = can be taken away by a publisher's whim". Most modern physical copies of games are glorified digital download keys. Sometimes, the games can't even run without downloading and installing suspiciously large day 0 "patches". When (not if) those services are shut down, you will no longer be able to play your "physical" game.

Meanwhile GOG, itch, even Steam (to an extent), and other services have shown that you can offer a successful, fully digital download experience without locking the customer into DRM.

I keep local copies of my DRM-free game purchases, just in case something happens to the cloud. As long as they don't get damaged, those copies will continue to install and run on any compatible computer until the heat death of the universe, Internet connection or no, just like an old PS1 game disc. So it is possible to have the convenience of digital downloads paired with the permanence that physical copies used to provide. It's not an either-or choice at all, and I'm sick of hearing people saying that it is.

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Redkey

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