[-] Rinn@awful.systems 10 points 1 week ago

It's perpetually in progress but what's there is already pretty much a complete game, dev just can't stop adding/revamping things. I've played it like 5 years ago, spent 50+ hours and had a great time. There's also an active modding community.

[-] Rinn@awful.systems 9 points 1 month ago* (last edited 1 month ago)

I guess the silver lining here is that "his team" might accidentally discover some actual way to help sufferers of this disease? Unlikely, but stranger things have happened.

[-] Rinn@awful.systems 9 points 4 months ago

I'd love it if Secret World (preferably the original release, not Legends) was a singleplayer RPG instead of the half-assed MMORPG that it was. You could lower the enemy density and respawns, maybe add some computer-controlled party members Guild Wars 1 style, and it would be the dopest thing ever. The lore, vibe, and worldbuilding in this game is immaculate, it's just a shame it's strapped to an MMO framework.

[-] Rinn@awful.systems 12 points 7 months ago

I had to check what community I'm in, still can't believe this is not the Onion.

[-] Rinn@awful.systems 15 points 8 months ago

Until I played Morrowind, I had no idea that planning your commute to work can actually be fun. "Wait, so if I take the StriderBus to there I can transfer onto the MageMetro and then it's a straight shot over the hill to my destination? Amazing!"

[-] Rinn@awful.systems 8 points 10 months ago

I've only played EA for less than 10 hours, but it was fun. It's kind of a top-down Terraria. I put it down because I wanted to wait for some features from the next patch, which came out and delivered those features but then also promised some even more exciting features in the next patch and so on. Launch may be a good time to get back in since they didn't announce an exciting post-launch roadmap yet.

[-] Rinn@awful.systems 13 points 10 months ago

It's more of a top-down Terraria than a pixel shooter, with procedurally generated world, village building (with npcs that can do jobs there), gear upgrades and boss fights. That comparison might make it a bit less ridiculous.

[-] Rinn@awful.systems 10 points 1 year ago

Re: minecraft - kids/people who aren't very good at technology can't or are unwilling to learn how to host their own servers, so that's your potentially paying audience. Or people who want to play with a ton of other people, not just their family/friends. And you can do some interesting things with custom scripts and so on on a server, I remember briefly playing on a server which had its own custom in-game currency (earned by selling certain materials) and you could buy potions, equipment and various random perks for it (and of course there are ways to connect that to real money, although you might get banned for it).

[-] Rinn@awful.systems 9 points 1 year ago

https://lemmy.ml/post/31490862 pretty interesting article linked in this post, tl;dr researchers tried to get AI agents to run a simulated vending machine (which, let's be clear, is a solved problem and can be done with a normal algorithm better and cheaper) and it didn't go that great. Even if some of the test runs actually managed to earn money, they mostly devolved into the AI becoming convinced that the system doesn't work and desperately trying to email someone about it (even FBI, one memorable time). I think it illustrates quite well just how badly things would go if we left anything to AI agents. What are the odds anyone involved with pushing autoplag into everything actually reads this though...

[-] Rinn@awful.systems 9 points 1 year ago

I've been trapped in a Fantasy Life i: The Girl Who Steals Time addiction ever since that came out. I'm a huge fan of the original 3DS game, but it was kinda forgotten by gaming history. And now we have a much bigger and more polished game for more platforms! For those who haven't heard of it: it's a bastard child of singleplayer Final Fantasy XIV and Animal Crossing. Very cute and cozy, mercilessly addicting, simulates the experience of having ADHD incredibly well.

This is how it typically goes: you want new furniture for your house. You're out of a specific kind of wood that's needed, so you go to a place that has it. On the way there you see an NPC with a quest - some poor farmer is besieged by overgrown carrots, and wants you to kill 10 of them. Might as well, it's only a slight detour. You kill the carrots, and then help yourself to some more crops on the farm, and get a rare carrot that you need to cook a dish to advance your Chef Life! Better get to that immediately, before you forget. You go back to town and cook the dish. You still don't have that new furniture you set out to get.

About the only thing I don't like is that the story quests are less weird than the original game, everything else is a straight upgrade.

[-] Rinn@awful.systems 11 points 2 years ago

Eyup, I've waited 6 years to get World and now I am comfortably playing it at max settings with a light sprinkling of mods. I'll do the same with this one.

[-] Rinn@awful.systems 10 points 2 years ago

Good news: I'm sounding less and less like a conspiracy theorist nowadays. Bad news: see above.

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Rinn

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