RougeEric

joined 5 months ago
[–] RougeEric@lemm.ee 1 points 1 week ago

It's just a really relaxing and immersive experience. I'm not quite sure why, but it feels calming and beautiful just taking my time walking through it time and time again.

I'm probably on my tenth playthrough by now.

[–] RougeEric@lemm.ee 5 points 2 weeks ago (1 children)

Shabriri grapes

[–] RougeEric@lemm.ee 3 points 2 weeks ago (2 children)

Guild Wars 2 and Dear Esther

 

You can download it for free on the Unity Asset Store!

[–] RougeEric@lemm.ee 3 points 3 months ago

So... a serious book about the history of passenger rail in the USA?

 

Cross-posted from: https://lemm.ee/post/39614495

Hi all,

I've been working on a side-project after needing something to handle UIs for a game I work on, and came up with InputLayers, which is basically a layer-based filtering system for Input handling.

My main issue was having a clean and consistent way to handle taking input availability away from something (a character, UI, or anything else) when something should take over (a menu opening, a popup, etc.)

So I ended up using this as an opportunity to learn the new Unity UI system, and set up a clean editor window. In the end, it was close enough to a packageable asset, that I felt it'd be cool to make it available to others!

It's free, so if anyone wants to give it a try, I'd love some feedback =)

 

Hi all,

I've been working on a side-project after needing something to handle UIs for a game I work on, and came up with InputLayers, which is basically a layer-based filtering system for Input handling.

My main issue was having a clean and consistent way to handle taking input availability away from something (a character, UI, or anything else) when something should take over (a menu opening, a popup, etc.)

So I ended up using this as an opportunity to learn the new Unity UI system, and set up a clean editor window. In the end, it was close enough to a packageable asset, that I felt it'd be cool to make it available to others!

It's free, so if anyone wants to give it a try, I'd love some feedback =)