Royal_Bitch_Pudding

joined 1 year ago
[–] Royal_Bitch_Pudding@ttrpg.network 2 points 6 months ago (1 children)

More like 5.5 than 6 since it's still going to play like 5e

environmental damage is the answer here.

[–] Royal_Bitch_Pudding@ttrpg.network 1 points 10 months ago (1 children)

Have your DM introduce a storyline that starts off with interrograting drug dealers on roof tops.

I'm pretty sure it wasn't an implication

The OneDND version of EK has this at level 7 now as well

He is Vigo! You are like the buzzing of flies to him!

They sound like twats

[–] Royal_Bitch_Pudding@ttrpg.network 9 points 1 year ago (1 children)

Oh no, it's salt water!

[–] Royal_Bitch_Pudding@ttrpg.network 1 points 1 year ago* (last edited 1 year ago) (1 children)

Keep in mind that just because the item is legendary doesn't mean that they get to keep it. After it has served it's purpose it could be destroyed or if they do get to keep it then it could be severely weakened or damaged, or it could even be something that isn't meant for them. Obviously if they don't get to keep it they would still get something out of the creation process.

This gives you some freedom to go absolutely bonkers with it since it's only going to be used for a little bit.

Some personal ideas of mine

  1. A Giant Mecha to fight a Kaiju.

  2. A dying god needs a new body.

  3. A Mastersword like weapon. A powerful weapon that works for a time and then needs to recharge.

  4. Are the Warforged a thing in your world? They could literally be the father of an entire race.

  5. Are Airships a thing? If no then they could invent that, if yes they can create an upgraded version. This has a benefit of being a boon for the whole party.

  6. My personal favorite idea, assuming they're into it. Let them design their own creation, they are the inventor after all.

There's more than 1 way to become a sorcerer

I imagine every now and again an ancient tome speaks to them only for them to roll their eyes and put it in a special chest their parents gave them.

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