[-] SuperFola@programming.dev 2 points 1 year ago

Thanks, I’ll check it out!

[-] SuperFola@programming.dev 2 points 1 year ago

Also, just to check, do you have a time limit set for the Playground so that people do not over-tax your system?

I double-checked, and it seems my timeout command was incorrect. I set it up again (with additional testing), and it now properly kills the container(s) after 20 seconds.

[-] SuperFola@programming.dev 2 points 2 years ago

Lucky google isn’t the only search engine then

[-] SuperFola@programming.dev 2 points 2 years ago

On my own server at home, yes. Because that’s important for me to know what’s going on and not discover something by chance weeks later.

[-] SuperFola@programming.dev 2 points 2 years ago

Thanks for the insight! That’s not something I thought about

[-] SuperFola@programming.dev 2 points 2 years ago

It feels like the original goal, celebrating open source and creating an environment to help newcomers getting started, was lost with the rewards.

[-] SuperFola@programming.dev 2 points 2 years ago

A card grabber disguised as a game to me

[-] SuperFola@programming.dev 2 points 2 years ago

This feels like not a game but a card grabber. And no, saying « this is just a game » isn’t convincing at all.

[-] SuperFola@programming.dev 2 points 2 years ago

Thanks!

It would have been a lot easier to generate a fresh UUID for every record, but that means storing it. And we would have a unique sequential id alongside a unique UUID, two different keys for the exact same data. It is doable, afterall it's just an additional 128bits for every record, but for the sake of it I wanted to not store an additional ID and be able to compute the UUID on the fly from the base sequential ID.

[-] SuperFola@programming.dev 2 points 2 years ago

Because you can enable totp on your Bitwarden account and it would be dumb to store the password and totp for your biwarden vault in your vault?

Also it can act as a stepping stone for non Bitwarden customers, before getting their own vault.

[-] SuperFola@programming.dev 2 points 2 years ago

Last time I checked they were working on forgejo runners / actions!

[-] SuperFola@programming.dev 2 points 3 years ago

I really liked the Moonlander, it was my first ergo split board ; however after a few months with it, I grew to dislike the placement of the thumb cluster: while practical for tenting, and somewhat innovative, even for my biggish hands the nearest key on the thumb cluster is very far and I felt pain in my thumbs after half an hour using it (resting position being homerow+thumb on cluster).

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SuperFola

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