I remember the Fallout 3 issue. The objection was that allowing the in-game use of drugs like morphine and amphetamines would encourage real-world use, so they changed the names to things like "Stim-X" or whatever which somehow made it OK.
What was particularly galling was that there was a WW2 game released around the same time in which the player character could use those same drugs. In Fallout 3, there were/are negative aspects such as addiction and withdrawal to deal with, while in the WW2 game they were just straight up health restorers and stat buffs. But the WW2 game got a pass because it was "historically accurate".
I had one of these in the late 90s, although mine was smaller, and folded up like an old clamshell flip-phone. It was surprisingly good for what it was. I used to fantasize about just how complex of a game one could make with it, especially if the centers and outlines of the individual blocks could be controlled independently.