Well, I agree, but it will require a lot of resources and people to handle different areas. + I think gamedev is really behind other industries right now. And I'm personally interested in the game development industry becoming better.
YUART
I think this definitely must be controlled by a community, because, as you correctly said, different people care about different things. Maybe it should be some kind of consensus or voting for different types of ethical problems, idk.
For now, I have no idea how such calculations can be done to be actually "fair", I'm just proposing a topic for discussion. But, in my opinion, this shouldn't be done by one person - that's for sure.
Well, one of the main Polexit supporters is actually in the EU parliament. Surreal situation
Poll results are in!
Here’s how the community voted:
- Quake 4 -> 2 votes
- Quake III Arena -> 1 vote
- Aliens versus Predator Classic 2000 –> 1 vote
I then ran the same three games through the Gamescovery similarity algorithm to see which one is closest to the original Half‑Life.
According to the algorithm, Quake 4 takes the top spot, followed by Quake III Arena, with AVP 2000 coming in last.
So this time, the algorithm lined up with the community’s pick - but there’s a catch. Several people pointed out that Quake II might actually be the closest match to Half‑Life. In the algorithm, however, Quake II ranks even further away than AVP 2000.
I’ll double‑check that. Thanks to everyone who voted and shared their thoughts!
Hi, about Quake 2 - do you mean it was the most similar to the original Half-Life because of style? Or rather because of the main "idea", genre, and plot? Just interested in your opinion
Hi. If you are still interested in Gamescovery, you can join our community and track the project's status here:
- Matrix -> https://matrix.to/#/#gamescovery:gamescovery
- Lemmy -> https://lemmy.org/c/Gamescovery
Hi. If you are still interested in Gamescovery, you can join our community and track the project's status here:
- Matrix -> https://matrix.to/#/#gamescovery:gamescovery
- Lemmy -> https://lemmy.org/c/Gamescovery
Hi. If you are still interested in Gamescovery, you can join our community and track the project's status here:
- Matrix -> https://matrix.to/#/#gamescovery:gamescovery
- Lemmy -> https://lemmy.org/c/Gamescovery
I see, thanks for your opinion, I will definitely take that into account. I also find Criticker not that useful, although I have less rates than you have (around 400 rated things). And as you, I also believe that trying to compare me to other people to find "commons" - it's not the best ways ot do recommendations.
Thanks again for that 3-4-3 system, I started doing my research yesterday, pretty sure it will end up implemented in Gamescovery until the beta.
Hi, I see, hopefully you will be willing to participate in further testing (for example, in beta) when the project is in better shape.
The only reason I bring the current alpha to the public is to test the concept and see if people are interested in it at all. I spent around 1 year (1 year of time, not of working hours) to make the current alpha, and there is no sense in spending one more year on a project nobody actually wants. For now, feedback was somewhat positive, so I want to continue and see what I will build next.
The main idea of my recommendation algorithm is to calculate the unique test for every user. It doesn't and wouldn't compare the tastes of different users to calculate assumptions. I hate this, and those kinds of recommendation algorithms seem to never work for me. When doing my research on the beginning of the project, I found that such algorithms were first used for social media, but I don't feel these algorithms are correct (as I feel it, I can't prove this with real numbers for now).
So, hopefully, Gamescovery recommendation algorithms wouldn't have biases like "well everyone likes X so X”, since it never tries to compare 2 or more users. Besides that, Gamescovery will allow users to tweak the algorithm so that users can actually customize it to make the algorithm better for them. That doesn't mean users will be able to completely change the behavior of the algorithm, but rather direct it in a direction they want.
Points 3 and 4 are actually interesting, not sure what the right thing to do is in this case.