[-] Ategon@programming.dev 9 points 3 months ago* (last edited 3 months ago)

yeah pretty much exactly that. It's custom built 100% by our team with no external tools or anything (just a way to notify us using apis). it's technically a separate running code since we can't hook it into the base lemmy code that easily but acts the same way

[-] Ategon@programming.dev 8 points 2 years ago* (last edited 2 years ago)

Yeah I havent gone through and cleared it in a bit since there isnt much of a point to due to it being mostly used internally only rn (and forgejo makes the process very annoying unless you do it directly through the db)

Ill purge things and adjust settings again soon

[-] Ategon@programming.dev 9 points 2 years ago* (last edited 2 years ago)

It definitely has more niche use due to the children interactions. Its pretty much just a shorthand for one specific case of function calls you would do so that you dont have to mess with all of reparenting, position, etc. for that case

Its more useful for engine and tool development (and is used in the engine for the change type button when you right click)

Off the top of my head a use case in a game would if for some reason you have placeholders, replacing the placeholder with the actual node. Another one is if your enemies change based on a specific metric in the game (e.g. once a run hits 1 minute all enemies change to be a harder enemy), you can just replace the old enemy node/script with the new one so that you get the updated script (would have to also manage the sprite in that case though)

[-] Ategon@programming.dev 8 points 2 years ago

should be back

[-] Ategon@programming.dev 9 points 2 years ago

any fediverse account will work. Itll allow you to log in when it opens

[-] Ategon@programming.dev 8 points 2 years ago

Ive been working on some game tools to let me make various games quicker without needing to do the same things in every game i make

Above you can see two of them ^ Ive got an achievement system implemented as well as a toolbar that lets you trigger things easily for testing purposes (e.g. giving the player a weapon, spawning an enemy, etc.)

Theres a data persisting system that will persist data in different scopes (e.g. room, level, run, game, permanent) that everything else uses. For example the achievement system looks at a certain category and a trigger (which is a key that the data in the persister is set under) so that whenever data is added to that trigger it sees if its higher than the amount needing to unlock the achievement (and if so unlocks it). The persister is decoupled from everything else by sending signals and then everything that wants to look at what data is set can (this would be the achievements, the unlock system, the dialogue system to see which dialogue is unlocked, etc.)

Main tools I have made:

  • palette swapping (allows for swapping the palette of the game so that things like each zone can have different colors)
  • unlocks (what weapons, enemies, etc. are unlocked)
  • toolbar (debug helping)
  • persister (persists data through a scope)
  • logger (logs information (separate so other components can show the logs e.g. the toolbar or a terminal)
  • leaderboard (keeps track of scores of players)
  • data (reads txt files from a data folder for usage in the rest of the game for separation of data and behaviours. e.g. you can define enemies each in their own txt file and have a generic enemy object that has its properties set based on the enemy it is. Makes it so you can easily add new stuff
21
submitted 2 years ago* (last edited 2 years ago) by Ategon@programming.dev to c/meta@programming.dev

Two of our programming.dev alternate frontends have been updated to their most recent versions.

Voyager (v.programming.dev)

Has been updated from version 1.37.4 -> 1.41.0

Main changes:

  • You can long press on comments/posts to get the more actions sheet
  • Gifs can be configured to autoplay always, never, or on wifi
  • When tapping into a post the video continues to play seamlessly
  • Videos in the feed have a mute icon you can toggle
  • You can now hide self-post thumbnails in compact mode
  • You can now set it so you always need to tap to reveal child comments
  • Large post voting buttons can be hidden
  • Community icons can be hidden
  • Link creation now has a dialog for entering link info
  • Subscript and superscript support for markdown
  • You can now long press usernames to block

Mlmym (old.programming.dev)

Has been updated from version 0.0.36 -> 0.0.38

Main changes:

  • Image uploads has been fixed
22
Screenshot Saturday! (programming.dev)

Share some progress, text or screenshots of some development on your game!

[-] Ategon@programming.dev 9 points 2 years ago* (last edited 2 years ago)

Been working on a game for the brackeys jam. Playing around with how windows work in godot

13
Screenshot Saturday! (programming.dev)

Share some progress, text or screenshots of some development on your game!

54

This is a place to share high quality news and discussion around technological advancements and changes

Theres a bunch of technology communities currently but they tend to fill a different niche than this one as they tend to be about all topics relating to technology (including legislation, company news, etc.) rather than honing in on tech progress

Things that fit:

  • New tech releases
  • Major tech changes
  • Major milestones for tech
  • Major tech news such as data breaches, discontinuation

Things that don't fit

  • Minor app updates
  • Government legislation
  • Company news, layoffs
  • Opinion pieces

Links:

57
submitted 2 years ago* (last edited 2 years ago) by Ategon@programming.dev to c/meta@programming.dev

We finally have a blog site where you can easily see news relating to Programming.Dev! Theres an rss feed if you want to add it to your rss reader and posts from it will be mirrored onto all of our platforms (eventually ideally automated)

Theres a small welcome post I made on there and we should be releasing more things this week that will get announced there and then mirrored here

It turned out that most things I was working on are being completed mostly all at once so there will be daily news posts about new things dropping for a bit. Theres currently 4 things in the queue to be released

12
Screenshot Saturday! (programming.dev)

Share some progress, text or screenshots of some development on your game!

15
submitted 2 years ago* (last edited 2 years ago) by Ategon@programming.dev to c/meta@programming.dev

You may have seen me say in some posts for adding new admins to the team that we use discord as the chatting platform for the admins to all talk to each other

This has now been bridged to matrix so people on matrix can chat from there to the rest of the admin team on discord. This means that we don't require people to use discord to be an admin for the instance anymore, now its discord or matrix.


Also we are still looking to expand the admin teams a bit if you're interested in being on the community team (either for here or our new platform coming soon), development team, or infrastructure team

40
submitted 2 years ago* (last edited 2 years ago) by Ategon@programming.dev to c/meta@programming.dev

Hey everyone! I talked a bit in the January Newsletter about us expanding the admin team but figured I would do a post specifically about the development team so I can go more into depth about it.

Currently in the admin teams around half the people are in infrastructure and the other half are in community with 1 person in development making the split around 4/4/1. This means that currently ive been the only one doing the development work so figured I would do a post looking for some more help

Whats the development team

The development team is in charge of development projects for the instance for users to interact with. This ranges from adding in features to the software we use (e.g. lemmy, sublinks) that the instance needs, to making supporting development projects such as events, bots, a support page, etc.

What would joining the team mean?

If you want to help out and join the team theres a very wide range of possible things that could be worked on depending on what you enjoy.

For frontend currently theres some supporting sites being built such as a team page, a support page, a donation page, etc. as well as the frontend for sublinks which will become the instance default UI at some point. Primary languages used are JavaScript and TypeScript and sublinks uses Next.js

For backend the backend of sublinks is currently under construction. Primary languages used are Java for backend and Go for federation. We also have another thing we will be hosting soon that is currently being rewritten to use C# for the backend

(for people who dont know what sublinks is its a lemmy alternative being built with the help of a bunch of different instances and lemmy alternative frontend devs. Being built with a compatible API so will be easy to swap out to it when it reaches parity with all of the apps and frontends still working)

If youre also interested in making some misc thing that might not fit in either of these but could be cool for the instance feel free to join as well. For example some supporting bots or a tool for users to use (e.g. post scheduler (this already exists but this kind of thing))

How much time would I have to commit?

Theres no real hard time limit you need to fulfill. Were all volunteers helping out here and anything helps. If youre mostly busy during the week but have time to fix a small bug on a site for a couple hours thats perfectly fine

Im not great at coding, can I still join?

Yep! Anyone is free to join regardless of level and if you need some help I can guide you through how to develop using the technologies we use or can get some other developers to help out if its more backend related since im primarily frontend. Certain tasks are available on some of the projects that are fine for new coders to do

How to join?

If youre interested feel free to dm me or comment below and I can add you to the development team spaces. The admin team in general primarily chats on our discord server https://discord.gg/kwyxvYEYt4


this post is being pinned in the instance for 24 hours

53
submitted 2 years ago* (last edited 2 years ago) by Ategon@programming.dev to c/meta@programming.dev

Hey everyone, have a lot of updates on things occuring around the instance so figured would compile them all into one post. Will be pinned for 24 hours in the instance

Sublinks

In the past a bunch of you may have seen me working on a new frontend for the instance called Pangora. That has been merged into another project called Sublinks which should let progress go way faster (was previously 2 people who contributed to Pangora vs now 18 in Sublinks)

Sublinks is releasing with a lemmy compatible API and we should be switching over to it once it reaches parity. As the API is lemmy compatible all alternative frontends and apps will still be usable when we swap over.

For anyone interested in the project the matrix space for it is here https://matrix.to/#/#sublinks:discuss.online and the repositories are here https://github.com/sublinks

The backend is using Java, the frontend is using TypeScript with Next.js, and the federation is using Go

New Community Team Lead

Ive been prepping to stop being the community lead for awhile now so I can focus on the development side of things and ill be transitioning fully over the course of the next month into being only on the development team. The new community team lead will be @recursive_recursion@programming.dev

With me focusing on development I should be able to develop things for the instance a lot faster so you should see some new things popping up soon :)

Hexbear

Hexbear handles federation by votes and they recently had a vote and removed programming.dev, lemm.ee, and aussie.zone from their allowlist. Weve added them to our blocklist as well so theres no one way conversations

Community Stats

Types of Communities

  • Lively: 5001+ members
  • Active: 201-5000
  • Moderate: 51-200
  • Quiet: 11-50
  • Dead: 0-10

Stats

  • Lively: 0% (-1% from last month) (theres still 1 lively community but the total communities pushed it down to 0%)
  • Active: 7% (~)
  • Moderate: 12% (+2%)
  • Quiet: 26% (-8%)
  • Dead: 55% (+7%)
  • Total: 243 communities (+55 from last month)

Overall the amount of communities has been getting significant expanded and starting out near the bottom in terms of active users. I assume these are going to start climbing up within the next month and there should be a boost to moderate and quiet. Moderate still has been growing and active has been holding on to its 7% even with the amount of new communities

Expanding the Admin Team

We have a new thing releasing soon and in preparation of that we are expanding out the admin teams. If youre interested in helping out in the instance (development, infrastructure, or community) feel free to reach out

New Release Soon

Speaking of the new thing releasing soon it should hopefully be released sometime within the next month as a subdomain here. For anyone who wants to beta test it its theoretically up now if you're able to find it. Good luck :)

Hint: Larger than bits

29
Welcome to 0.19.3! (programming.dev)
submitted 2 years ago* (last edited 2 years ago) by Ategon@programming.dev to c/meta@programming.dev

We upgraded to 0.19.3 which should fix a bunch of bugs including the need for us to restart the servers every day

  • The site now receives reports from mastodon and kbin
  • Admins can see votes in the UI (could previously do so within the database but this makes it easier to moderate votes)
  • Post views have a secondary sort of published date added so things that have the hot rank of 0 arent returned randomly
  • Max title is based on chars (previously it was bytes)
  • Mastodon federation (aka posts showing up when people follow the community in mastodon) has been fixed
29

Pulled some updates for some of the alternate frontends were hosting!

Photon

(https://p.programming.dev)

  • Community and instance sidebar got overhauled to declutter them a ton

Voyager

(https://v.programming.dev)

  • You can now create crossposts
  • Unread item color got changed
  • Updated login + sign up flow
  • Autofill crosspost titles
  • A new setting has been added to show posts youve hidden so it shows in the community it was posted in rather than being hidden everywhere
  • User and community autosuggest when you start typing the relative links for them (!community@instance and @user@instance)
  • Account switching anywhere
  • Guest accounts
237

Place to discuss anything relating to notepad++ whether that be getting help, posting news, showing off features, etc.

For people who dont know what notepad++ is, its a free source code editor for windows https://notepad-plus-plus.org/

Links:

[-] Ategon@programming.dev 8 points 2 years ago* (last edited 2 years ago)

the issue is there isnt such thing as an instance-only community

if you mimic the actions I did above but on the community level rather than the post level you might be able to do it but new instances pulling the community for federation after you did it wouldnt be affected by that so you would need to seed it in the instances ahead of time or keep doing it

a second way would be reaching out to other admins to remove the community from their instance but that involves talking to a ton of different instances

[-] Ategon@programming.dev 8 points 2 years ago* (last edited 2 years ago)

In programming.dev we have a community request zone at !community_request@programming.dev

You can find info like this in the sidebar if youre on web (and there's going to be a support site made soon)

[-] Ategon@programming.dev 8 points 2 years ago* (last edited 2 years ago)

1 -> yep, to make it a certain language put that language after the first three backticks. For inline you can do it using curly braces after the second backtick with a dot and then the language in it

```abnf
x=4
```

x=4

`x=4`{.haskell}

x=4{.haskell}

`x=4`{.js}

x=4{.js}

2-> https://www.npmjs.com/package/markdown-it-highlightjs is the specific one but its basically just a wrapper around highlightjs

3 -> ~~unknown, I didnt mess around with that when implementing them and I dont think it supports it.~~ edit: can probably be added manually by messing around with css. Ill do a pull request after my exams

[-] Ategon@programming.dev 8 points 2 years ago

Lemmy itself needs JS to work, wouldnt make sense to limit myself to not using it when the sites im sending people to dont have that restriction. Whats the bloat youre talking about, I can look at it

[-] Ategon@programming.dev 8 points 2 years ago* (last edited 2 years ago)

For the background I used tsParticles for the particles, and the gradient behind that uses framer motion to change colors by moving a linear gradient back and forth

view more: ‹ prev next ›

Ategon

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