[-] Ategon@programming.dev 3 points 2 years ago

Its more prominent on the archive page but I can add it to home

[-] Ategon@programming.dev 3 points 2 years ago* (last edited 2 years ago)

Turns out to be something specific to a certain instance and how they configured things so were updating today or close to today now

[-] Ategon@programming.dev 3 points 2 years ago

Update: something major possibly broke. Were waiting a bit longer and possibly until 0.19.4 if its bad enough

[-] Ategon@programming.dev 3 points 2 years ago

Dont have access to those stats in the database so adding on voting is the best I can do

Theres a post read table but its only people who have explicitly marked something as read and is way less than the post likes

[-] Ategon@programming.dev 3 points 3 years ago

Sure I can add in some language handling

[-] Ategon@programming.dev 3 points 3 years ago

no way other than mentioning it. Used to use keywords to trigger it but that got removed to comply with bot guidelines (and since it only really detected the messages correctly half the time due to how lemmy provides the comments to it). If you type in part of it it should give you an option to autofill if youre using lemmy-ui

[-] Ategon@programming.dev 3 points 3 years ago* (last edited 3 years ago)

Oh weird, it shouldnt be functioning in this community since it hasnt been added to the allowlist

For anyone else who wants to test it out please use the other version of the post and going to fix this bug, deleting the messages in here it makes

Update: Bug has been fixed

[-] Ategon@programming.dev 3 points 3 years ago* (last edited 3 years ago)

Due to the votes here I was thinking of revising it a bit to do a similar format to how c/programming is handled since theres a bunch of votes for both options.

So c/gamedev exists as a collector community for all gamedev content and theres the subcommunities for the different kinds of content.
This still gives a central location but gives granularity for those that want that

  • c/gamedev (All content)
  • c/gamedev_news (News)
  • c/gamedev_discussions (Non-News)
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submitted 3 years ago* (last edited 3 years ago) by Ategon@programming.dev to c/godot@programming.dev
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Guess the language: #4 (programming.dev)

Answer will be revealed in a day, put guesses below

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submitted 3 years ago* (last edited 3 years ago) by Ategon@programming.dev to c/gamedev@programming.dev

Pretty interesting take on a game jam. Theyve got 6 different days you can join and you need to continue a game someone made in the previous day

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Guess the language: #3 (programming.dev)

And were up to the third language to guess! This one might be a bit harder for most people compared to the last two. Throw your guesses down below and ill reveal the answer in a day

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Guess the language: #2 (programming.dev)

Answer will be revealed in a day. Comment your guesses below

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Give your guesses below, answer will get posted in a day

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Guess the language: #1 (programming.dev)
submitted 3 years ago* (last edited 3 years ago) by Ategon@programming.dev to c/trivia@programming.dev

Throw your guesses down below. Answer will be given in a day

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submitted 3 years ago* (last edited 3 years ago) by Ategon@programming.dev to c/trivia@programming.dev

Welcome to the programming trivia community! This will be a spot where you can post questions related to the instance and others will have a chance to guess answers

Answers should be given in the comments around a day after the question was posted and do not look up answers on search engines if you are answering it. Just post a guess for what you think the answer is in the comments

Ill be doing daily questions (and will do some more today + tomorrow to start the community off) but feel free to post your own as well

To start off heres a history-related question, enjoy!

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Comment language bug fix (programming.dev)
submitted 3 years ago* (last edited 3 years ago) by Ategon@programming.dev to c/meta@programming.dev

Ive recently been made aware of a language bug existing from building up my remindme bot

The bug was that comments from platforms such as kbin will naturally be set to an undetermined language regardless of what the community language settings are. This makes it so that if people try to reply to that comment, lemmy will break and not let the reply be posted (since its a language that goes against what the community has set)

As a fix to this I have set every community I have access to to be able to handle every single language. (This should be about 90% of the communities, you can check the list in my profile). You shouldnt run into any language invalid errors anymore and should be able to talk to people from kbin now in almost all communities in the instance

You may still run into the bug in other instances though depending on what they have their community language set to

[-] Ategon@programming.dev 3 points 3 years ago

I believe the limit is 1MB on all instances by default so should be what our current limit is as well

[-] Ategon@programming.dev 3 points 3 years ago* (last edited 3 years ago)

Not currently, feel free to request one in the request community !community_request@programming.dev

[-] Ategon@programming.dev 3 points 3 years ago

Bot seems to be struggling after the upgrade to v18. Hopefully comes back up soon

[-] Ategon@programming.dev 3 points 3 years ago

Just so you guys know im coding a second bot for the instance. This one is going to auto post new things from the godot blog (and then pin it for a week if its a new release)

Aiming to get it done tonight so that it posts the next godot update

view more: ‹ prev next ›

Ategon

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