[-] digitalnuisance@lemm.ee 2 points 1 year ago* (last edited 1 year ago)

Uh...yes...obviously it's learning...I'm referring to the stance of the luddites on social media who like throwing babies out with bathwater due to their anti-AI cargo-cult approach. I'm talking directly to them, because they're everywhere in these threads, not to people with their heads screwed on properly, because that would just be preaching to the choir.

[-] digitalnuisance@lemm.ee 1 points 1 year ago* (last edited 1 year ago)

Okay, dude. Mute this video (no cheating by listening to it first; you have to act like a REAL designer here), then use that AI to generate for me some sound design that works for the visuals at the timestamp. Should be simple to do better than the sound designers over at Riot for an expert like yourself with access to an AI that makes their expertise irrelevant and will totally steal their job.

Oh, what's that? It sounds awful and doesn't represent the character at all? Hmm...

[-] digitalnuisance@lemm.ee 1 points 1 year ago* (last edited 1 year ago)

Nah, good art breaks through with enough perserverance, time, improvement in your work and a little bit of luck (which you need less of the more of the first three you have). People just underestimate what "good art" is defined as. The bar is now just where it always should have been, which is JUST above somebody copying your work without any underlying understanding as to why it works or the cultural gestalt involved. Not a very high bar to clear, tbh, but I could understand why some entry-level folks feel frustrated. If that's you, keep your head down, push through and improve, you'll get there.

[-] digitalnuisance@lemm.ee 3 points 1 year ago* (last edited 1 year ago)

Not me personally, as AI can't really replicate my work (I'm a senior sound designer on a big game), but a few colleagues of mine have already begun reaping the workflow improvements of AI at their studio.

[-] digitalnuisance@lemm.ee 4 points 1 year ago* (last edited 1 year ago)

AAA dev here.

Carmack is correct. I expect to be dogpiled by uninformed disagreements, though, because on social media all AI = Bad and no nuance is allowed. If that's your knee-jerk reaction, please refrain for a moment and calmly re-think through your position.

EDIT: lol called it

[-] digitalnuisance@lemm.ee 1 points 1 year ago* (last edited 1 year ago)

I can't think of a single AAA game using UE5 that requires that level of performance due to its size and complexity and doesn't use audio middleware, which by default compresses audio when generating soundbanks. I have no idea where this myth of "everyone uses uncompressed audio" came from, but it's annoying and wrong most of the time, as most social media misinformation is. Maybe people think there's real-time compression of audio at runtime in shipped games? Idk, because that's just not how anything works; audio files are usually pre-compressed into a nearly lossless audio format before the game binaries are even compiled into a .exe for distribution, and there are usually unique compression settings per-area-of-your-game to further compress less-critical audio into the smallest filesize possible.

Source: literally generating Vorbis/WEM Opus files (for Playstation) in Wwise as I type this.

[-] digitalnuisance@lemm.ee 1 points 1 year ago* (last edited 1 year ago)

Or maybe perhaps people on social media don't have a goddam idea what they're talking about? That is, you know, also a possibility...

Suck my dick from the back. There, happy?

[-] digitalnuisance@lemm.ee 2 points 1 year ago* (last edited 1 year ago)

My dude has no idea how gamedev works at the AAA level. It's not that simple, smartass. You can be fully staffed, with outsourcers and even have contract workers and still have to crunch; there are a limited number of people who know how to build certain proprietary systems on this earth, and having limits on your budget and having to pivot major parts of your game late in development are both extremely common things. This is why custom efficiency tools are made in the first place, to make highly competent people with rare skill sets and with limited time more efficient. The solution isn't "hurr durr just throw more people and money at the problem". Having a larger number of developers without the proper skillsets (because those are the only other people on the job market you can feasibly hire to staff up) can actually make a project take MORE time, not less, believe it or not. This is why coder interview processes have, like, 4 or 5 phases at some companies. You're handing somebody the keys to the kingdom (for a fairly large paycheck, no less) and they might accidentally burn down the castle with you in it if they're not the right fit for whatever it is you're working on.

So yeah, AI art is not all bad. Please sit down.

[-] digitalnuisance@lemm.ee 8 points 1 year ago* (last edited 1 year ago)

He hated people taking humanity out of art, which is what is actually disrespectful here. AI being used as an efficiency tool to remove the more tedious, time-consuming and less creativity-intensive aspects of making art is not the same thing as letting AI write/animate an entire movie for you, which I do agree is an affront to the concept of human art.

[-] digitalnuisance@lemm.ee 2 points 1 year ago* (last edited 1 year ago)

"Aw man, some person used an AI filter to quickly make a cute picture of themselves as a couple! Guess they should ride the sewer slide. Anybody who uses any AI whatsoever should krill themselves, otherwise there will be exactly zero human beings that still prefer art made with human hands, expertise and creativity!" ~ Dipshits all over social media

FFS, they're not taking your job, they used an AI on their own photo to do a cute thing that they're not going to sell. If you're a good artist, you WILL find work. I make art for a living myself (and am paid quite well for it), and on occasion I use AI tools to make my workflow more efficient while still doing most of the difficult bits (such as, idk, CREATIVITY) myself. This all-or-nothing approach the internet has to AI in art is unbelievably annoying and pretentious, and reeks of that classic armchair critic stench. God, people sure do like to post extremely dumb shit to make themselves feel better, even up to and including stuff that essentially amounts to saying "kys" in response to someone using a glorified Snapchat filter.

[-] digitalnuisance@lemm.ee 1 points 2 years ago* (last edited 2 years ago)

The devil came to JOHNNY, not the other way around. The moral of the story is not that it is possible to beat the devil out of ego or for glory, but that even the devil could not defeat a man completely dedicated to his pure, uncorrupted love for a craft. It's not a story about Johnny's hubris winning out, it's a story about the respect one should have for genuine passion when it is lovingly applied to creativity. It is a story about the indomitable human spirit.

But okay, America bad or whatever, sure.

[-] digitalnuisance@lemm.ee 20 points 2 years ago

silent hill protagonist

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digitalnuisance

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