flashmedallion

joined 1 year ago
[–] flashmedallion 2 points 1 year ago (2 children)

Temu is just a different front-end for the same logistics network that Ali Express runs on.

The main difference is that the Chinese Govt is spending billions to use Temu to undercut Amazon. That won't last forever so I say get in early with Temu and profit from their stupid economic battlefield

[–] flashmedallion 48 points 1 year ago (3 children)

If threads scoops up all the people who turned twitter and reddit into celebrity gossip meme ghettos and keeps them in the shallow end of the pool then everybody wins

[–] flashmedallion 3 points 1 year ago* (last edited 1 year ago)

It's absolutely horrifying to browse. It reads like one of those fake twitters you find in a videogame.

Just a bunch of brand accounts and preselected celebrites all there with carefully crafted jokes about how it's the new place to be

[–] flashmedallion 6 points 1 year ago* (last edited 1 year ago) (1 children)

Who does that select for though.

Those with the most time? The most money? The most aggressive approach?
Competition doesn't tend to produce holistic quality; only efficiency.

[–] flashmedallion 7 points 1 year ago (1 children)

ActivityPub or whatever BlueSky calls theirs could end up being the perfect protocols for truly Public online spaces, managed by governments in the same sense that they manage public meatspace

[–] flashmedallion 4 points 1 year ago

For example, I'm not sure how a new user is supposed to distinguish between: Games@sh.itjust.works and Games@lemmy.world This seems like a potentially worse version of reddit's games vs gaming vs truegaming.

It's a matter of time in my opinion. Out of the major federated instances, if (for example, but this applies to any topic) Games@a and Games@b are too similar, one will end up becoming the 'winner'. Others will either develop their own identities or slowly fade.

Eventually it'll just be a known thing, Games@a is a little more loose and jokey while Games@b is a little more organised and on-topic, and if you're 14 and want to get in long-winded insult exchanges about the best CoD then there's also Games@c

[–] flashmedallion 2 points 1 year ago

For those wondering, Connect is basically the layout of rif, so if you came from that, connect is right for you

[–] flashmedallion 4 points 1 year ago* (last edited 1 year ago)

I'm all for it if gathers up a whole bunch of basic/casual internet users and keeps them in the shallow end of the pool. I know it sounds elitist and snobby but I don't even care any more. If the people who turned reddit and twitter into destinations for celebrity gossip and meme ghettos have their own little neck of the woods then everybody wins.

People are worried about it being an E/E/E manoeuvre but I see it as a plus happening this early - a great scenario to test and observe how federation (and defederation) works in practice and gives the whole ecosystem some experience in dealing with potentially hostile actors.

So far though, worst case is if threads turns out to be a real blight on the fediverse, then major instances with defederate them and that will be the end of it.

[–] flashmedallion 2 points 1 year ago

I've found the same thing. Twitter was great for very specific, topic-based communities with everything else filtered out. The only reason I used it heavily was because of a couple of small, insulated scenes.

My Mastadon instance is just an insufferably banal stream of tweeters who are united in their fear of posting anything interesting enough to be offensive. It's basically "nice twitter", which still sucks balls anyway if you don't have a scene to keep in touch with.

Lemmy is very much "nice reddit" for now and I'm finding it far more enjoyable to use.

[–] flashmedallion 1 points 1 year ago

Unsure there sorry, I use Tusky

[–] flashmedallion 1 points 1 year ago* (last edited 1 year ago)

Golden rule of platforming is that its about timing.

Don't fall into the trap of making your "hard" jumps the ones where you have to perfectly jump at the last possible frame and then barely scrape your toe on the other ledge to make the jump.

It's about consistent jumps, predictable arcs, and intuitive falls, and then slowly adding pressure to the player to make them correctly execute where to land while correctly predicting when they'll land.

Your levers are:

  • Technical execution - vary the complexity of command chains (eg jump, then dash, then swoop)
  • Accuracy of prediction - vary the window of time that the correct movement will land safely (eg platform moves left and right on a loop)
  • Finite preparation - limit the time they can plan their next move, or the info they have of what's ahead (eg a series of platforma crumble when you step on them, or lower the visibility distance in a section)

So if people say it controls bad it's because they're not being tested on these things. If you're looking for help in the actual movement, you want to think in terms of dampening and acceleration - how quickly does the character become predicable to control from a standing start? The longer they take to speed up and slow down, the higher you are setting your second two levers .

[–] flashmedallion 3 points 1 year ago

I decided to test the ReVanced patch for using your own API key out of curiosity and it worked great so I've kinda just kept it. Still using it to check into a couple of small communities but otherwise coming here for my scrolling and headlines

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