grhyn

joined 1 year ago
[–] grhyn@mstdn.games 4 points 1 year ago

@academician TBH, no idea. One thing for sure — a “Tav” for the first play-through (not an origin, not a dark urge).

And not a multi-class as well. I want to go into the editor, play with all the options as they would be in the release build, and choose what would feel the best.

Played EA as a rogue and a druid, and out of these two liked druid more, so not excluding it. Probably a halfling or a gnome, but, again, would try everything in the editor.

[–] grhyn@mstdn.games 1 points 1 year ago

@Matharl Everyone have different amount of resources and power, and the responsibility they have is proportional to what they can achieve and change.

My sympathy is proportional to that as well, and I would propose to always start from blaming those at the top, but not those with limited choices, especially not those who are trying to speak up about things (I consider this situation as such — them trying to change at least _something_ by talking that _they_ do not have the same resources).

[–] grhyn@mstdn.games 2 points 1 year ago (2 children)

@Matharl @Aqarius Not everyone has the privilege of choice. People have loans and families, and often companies could start as decent, but then become the “bad AAA” with the changes in publishers and management. And when you have some years in a company, it can be very hard to change things.

I watched one of the documentaries on Larian, and it was interesting how when DOS was in the dire straights, Sven could bet on it due to the employees being safe if the company would go bust due to EU laws.

[–] grhyn@mstdn.games 2 points 1 year ago (7 children)

@Coelacanth It depends on what the “feel” is for you. If it is some connecting threads — there would be some. A few NPCs down the line, and some story points hint over the past events.

Overall, it would be a very different game — due to the time passed, different people making it, different system beyond it, different approach (turn-based, not real-time with pause).

What I did find similar — the feel of the open world, where you want to explore everything, and meet every character. EA have it.