Programmers don't have the luxury of using inferior toolsets.
helopigs
but for how long?
servers are for availability and storage durability
I think it sounds cool ¯\_ (ツ)_/¯
Maybe this is the point, but that might cause SUVs to be prohibitively unsafe, because their center of momentum would be so high relative to impact height. For example, if an SUV with one of these low bumpers hit a barrier, it would probably perform a front flip over it 😂
It's intended to be much more local and decentralized than the fediverse, under the assumption that over time large fedi instances will exhibit the same issues as large centralized social networks (profit seeking, manipulation, etc)
- Instead of many people connecting to the same server, people only connect to people's devices that they know
- It uses the resources of users "daily driver" devices for hosting
- It leverages "real life" personal connections and trust to deny access to large centralized entities
The internet, in particular social networking, needs to become personal.
I fleshed out an idea for building a personal social infrastructure system that will hopefully accomplish just that, but haven't put "code to disk" yet.
As time passes it's becoming more clear that this is ultimately the right way forward, but it's a big project.
Check out freetheinter.net and send me some feedback :)
Happy to see noita here, it belongs
After 1500 hours I beat nightmare mode, but still haven't beaten the 33 orb kolmi
I don't know why more people haven't mentioned tilix.
Makes me wonder if I'm missing out by using it 😂
hardware deceleration?
I'm in favor of a "ML-GPL", where models must be made available for free to those whose data was used to train them.
more businesses could facilitate more work, right?
noita
I'm closing in on 2000 hours, and it's such a great game if you like challenges and discovery.
I started playing it after one of the devs said, "I don't think anyone will ever make another game like it."
It's a terrific implementation of a very pure concept.
I really hope that, despite the development challenge it may present, "noitalike" becomes a thing.
I think it's an engine that would integrate really well with ML world/asset generation, too.