luckey

joined 1 year ago
MODERATOR OF
 

Hi all!

We have a small patch today for Cities: Skylines 1 with several fixes listed below.

Changelog:​

All platforms

  • Fixed the races and parade event cost to match that shown in the UI
  • Fixed Motor Racetrack with Single Curb is not being reversible
  • Fixed incorrect Uneducated values in the Employment Info View Panel

Linux

  • Fixed the issue where the placeholder 8-Gear Radio station icon was being displayed
  • Steam (Asset Editor)
  • Added support for new Race Day assets
  • Fixed error when importing a custom FBX
  • Added lots of tooltips to fields and other buttons
  • Added double-click select-and-continue in some panels
  • Removed unnecessary refresh of template panel when selecting same asset type again

Consoles

  • Fixed UI navigation to restore access to all controls in numerous dialogs
  • Fixed not being able to remove road fences
  • Fixed radio station icons disappearing after reloading a game
  • Fixed debug text in Employment Info View Panel
  • Fixed sorting of races and events in overview panel
  • Fixed position of Intercity Trains button

Known Issues​

All platforms

  • Based on player feedback, we plan to improve the new Road Fence Tool with additional tooltips

Consoles

  • Crash for some users when booting into Main Menu
  • Crash when loading certain save games
  • Icons in some panels from previous DLC are not displayed correctly

We are currently working on an additional patch that includes stability improvements and bug fixes. We expect to release this update in the coming week.

Note: You may see a warning that mods are out of date. This is expected, and the update should not impact your mods

[–] luckey@lemmy.ml 1 points 5 months ago

Small but important update: We're now using the ZipBot RSS tool to publish the latest announcements/news/dev patches/videos & other game updates as they are released/published. This was being done manually, being dependent of me to publish the latest updates, sometimes resulting in some hours of delay. Now you and the community will be updated as soon as these news are published.

1
submitted 5 months ago* (last edited 5 months ago) by luckey@lemmy.ml to c/citiesskylines@lemmy.ml
 

We’re kicking things off with a Free-to-Play weekend for Cities: Skylines on Steam from March 5th to 9th. If you’ve got friends who’ve been city-curious, this is their moment. Or maybe it’s time to spin up a fresh map and see if you’ve still got the magic touch when rush hour hits.

 

A word from The Cities Team

Eleven years of city-building, creativity, and a community that keeps raising the skyline.

This month, Cities: Skylines turns 11. What started with a handful of carefully placed roads has grown into vast regions of glass buildings, tangled highway interchanges, sleepy suburbs, and transport networks that are always at 100% efficiency.

Every district painted, every mod installed, every comment and piece of feedback has shaped this journey. The past eleven years belong as much to you as they do to us. During the Month of March, we will be celebrating you and the new editions to both of our games, both for Cities: Skylines from Tantalus Media and Cities: Skylines II from Iceflake Studios.

A Month Built by You

All month long, we’ll be marking the anniversary with a dedicated roadmap packed with fresh content, new releases, community events, contests, and a few birthday surprises along the way. It’s a celebration of where Cities: Skylines began and how far it has come, while looking ahead to what’s next on the horizon.

Take a look ahead at what’s in store for the anniversary celebration throughout the month of March.

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submitted 8 months ago* (last edited 8 months ago) by luckey@lemmy.ml to c/citiesskylines@lemmy.ml
 

Patch Notes:

  • Fixed an issue that caused Code Mod UI elements not to load in-game.
 

Tomorrow - *Asset Mods will also become available for Cities: Skylines II. The free beta update to the Editor will allow modders to implement their own unique props and buildings, and share them with the Cities community through the Paradox Mods library.

This is the last thing on our Road Map for 2025, we will have a Developer Diary from Colossal Order about the Asset Modding tomorrow, so keep an eye out for that!*

from the Supply Chains & Skyscrapers launch article.

[–] luckey@lemmy.ml 3 points 8 months ago

"Tomorrow - *Asset Mods will also become available for Cities: Skylines II. The free beta update to the Editor will allow modders to implement their own unique props and buildings, and share them with the Cities community through the Paradox Mods library.

This is the last thing on our Road Map for 2025, we will have a Developer Diary from Colossal Order about the Asset Modding tomorrow, so keep an eye out for that!*"

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submitted 8 months ago* (last edited 8 months ago) by luckey@lemmy.ml to c/citiesskylines@lemmy.ml
[–] luckey@lemmy.ml 1 points 8 months ago* (last edited 8 months ago)

Reach for the sky with the Creator Pack ‘Skyscrapers’. Designed by community creator ‘REV0’. This pack introduces a bold collection of towering buildings that will transform the skyline of your city. Paying tribute to international architectural styles, it features a selection of stunning high-rises that offer a range of city service upgrades.

Included in ‘Skyscrapers’ by ‘REV0’:

15 Signature Buildings, 2 Unique Service Buildings, 23 Accompanying Upgrades and 3 Props

From sleek commercial headquarters to towering residential complexes. Each skyscraper in this pack is crafted to bring both form and function. Many come with several upgrade options, ranging from integrated transit terminals, rooftop observatories, and expansive underground facilities, ensuring these architectural giants are as efficient as they are iconic. With structures soaring up to 600 meters, ‘Skyscrapers’ gives your city the vertical edge it deserves.

Signature Buildings:

  • The Great Tower of Commerce

  • Kansai Tower

  • Grandview Heights

  • Silver Dragon

  • Lighthouse Pointe

  • Bell Creek

  • Hurston Yards

  • Docklands Tower

  • Emerald Towers

  • Seaworth Building

  • Long Wires Tower

  • Finanzturm

  • The Coruña

  • Arroyo Seco Building

  • Aurum Spire

Service Buildings:

  • Terminal City Bank

  • Westmont Tower

[–] luckey@lemmy.ml 1 points 8 months ago

Grow your city’s industry with the Creator Pack ‘Supply Chains’. Designed by community creator ‘Badi_Dea’, this pack captures the progression of your industrial production from modest workshops to global-scale manufacturing including their corporate headquarters. From farmers’ markets to retail stores, each building represents a step in your city’s supply chain; tracing the journey from raw materials to the hands of the end consumer. This Creator Pack follows a progressive unlocking system. As your industry processes more of each raw material, and your city advances in milestones, new signature buildings will become available along each supply chain. Included in ‘Supply Chains’ by ‘Badi_Dea’:

27 Signature Buildings, 9 Accompanying Upgrades

Early in your city’s development, start small with several industrial signature buildings to compliment your production of raw materials. As your production increases, unlock upgrades, commercial signature buildings and eventually office signature buildings that tie in to each industry, allowing you to build along each supply chain!

**Signature Buildings: **

  • Particleboard Factory

  • Cereal Mill

  • Livestock Processing Facility

  • Energy Drink Bottling Plant

  • Athleticwear Factory

  • Rocket Fuel Refinery

  • Blast Furnace

  • Steelworks

  • Concrete Batch Plant

  • Nanopolymer Synthesis Unit

  • Casting Fabricator

  • Fabrication Unit

  • Gravity Separation Unit

  • Antique Store

  • Baker and Confectionary

  • Farmers Market

  • Sportsbar

  • Sporting Goods Store

  • Interior Design Studio

  • Television Production Studio

  • Livestock Exchange

  • Bottle Cap Office

  • Brand and Lifestyle Center

  • Launch Payload Control Center

  • Steel Building

  • Energy Lobbying Office

  • Stripmine Office

[–] luckey@lemmy.ml 2 points 8 months ago* (last edited 8 months ago)

I'm enjoying these last hours before the patch to plan/make way to the new assets and bike paths

[–] luckey@lemmy.ml 2 points 8 months ago

About mods/patch day:

TLDR

  • Compared with last time, this is going to be a pretty chill patch day - nearly 90% of the mods reviewed are known to work with the new game version
  • We tested 250+ mods and only 22 need an update
  • 6 have updates ready to go
  • 14 will only get access to the patch at the same time you do

More here.

[–] luckey@lemmy.ml 2 points 9 months ago

I'm also having a great time with the new additions. About the traffic: buildings now need resources to level up and they changed how people decide where to live based on their income.

[–] luckey@lemmy.ml 2 points 9 months ago

It's working fine now, at least for me.

[–] luckey@lemmy.ml 1 points 10 months ago

PDX also stated this on the Discord announcement: "If you’re interested in news about Cities: Skylines II, check back next week for a little something we’ve been working on."

[–] luckey@lemmy.ml 3 points 11 months ago

No Asset Editor or Console news: "Before we get into that, we know that many of you are waiting for news about the console release and the Asset Editor. While we don’t have any updates to share today, both remain important to us, and we’ll let you know as soon as we have concrete news to share."

[–] luckey@lemmy.ml 8 points 1 year ago

Looks like, we are almost getting GTA 6 before the 'CS2' editor and the first proper expansion pack...

[–] luckey@lemmy.ml 2 points 1 year ago

There's disasters in CS2. I have them disabled, so I don't know how they look like, but I heard they are not as strong as in CS1.

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