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August 2024 Newsletter (odin-lang.org)
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Clojure 1.11.4 (clojure.org)
[-] mac@programming.dev 3 points 2 years ago* (last edited 2 years ago)

Keywords in what I said being "everyone on reddit knows what reddit is". Had that there since a lot of comparisons of lemmy being similar to reddit happened on reddit itself but if people are talking on lemmy or elsewhere the comparison shouldnt come up unless the other user initiates that (especially if theres more people like you and we would then be sending traffic to reddit with the comparison)

[-] mac@programming.dev 3 points 2 years ago* (last edited 2 years ago)

The issue comes up when people youre talking to dont know what youre using as a comparison

Article mentions that if they mention something then its fair to say how youre similar / differences but the person youre talking to has to initiate that. For people on reddit everyone on reddit knows what reddit is as they are using it so comparisons to it can be made on posts there

[-] mac@programming.dev 2 points 2 years ago* (last edited 2 years ago)

I usually just ask users on mastodon in dms whether theyre fine with me posting it here and then make a completely new post if they say yes. For the actual video I download it from mastodon then usually shrink it to around half width and height and optimize it a bit so its within the lemmy file size limit

For actual crossposts from mastodon only the original author can do that and by tagging the lemmy community

[-] mac@programming.dev 2 points 2 years ago

When you say devs in the start of the post, which devs are you referring to. You never clarify

[-] mac@programming.dev 3 points 2 years ago

I dont know how larger games do it but it mostly depends on what kinds of enemies and what genre of game youre doing.

If you have a lot of enemies that will be spawned and despawned and they are mostly the same you can do an object pool where instead of destroying the object it gets hidden and added to the back of the pool for another enemy to spawn in as in the future by showing it and moving it to the correct spot

In terms of when to spawn it usually (assuming youre doing most genres) you can just spawn it right outside the view of the player when they hit a trigger. In games I usually make enemies are spawned on a timer since it tends to be more arcade like and in that case you usually just spawn them outside the range of the player in a random location around a radius after X amount of time has passed

Can give more specific things if I know the genre

Also downvote is likely someone from the all feed

[-] mac@programming.dev 2 points 2 years ago* (last edited 2 years ago)

Converting ampersands to say amp instead is a bug that got fixed in version 0.19, world hasnt upgraded yet though

[-] mac@programming.dev 3 points 2 years ago

nah not me, just like watching vids from this youtuber. Afaik this isnt part of any larger thing and is just a feature study. (Its the first video they've posted in 3 months, before that they had a bunch of videos for a series called godot fundamentals)

[-] mac@programming.dev 3 points 2 years ago

now hit top 10 communities of the day due to the last 2 posts

[-] mac@programming.dev 2 points 2 years ago* (last edited 2 years ago)

yeah ill probably have to make an issue on all of their repositories

its pretty much only supported by the main instance web frontends (lemmy-ui and pangora-ui) (been supported on lemmy-ui since before all of the apps were made)

currently recommended in programming.dev to cross post to as many communities as you can to give content to the lower activity communities and since there tends to be a lot of overlap with topics but thats conflicting with current app behaviours

[-] mac@programming.dev 3 points 2 years ago

Game 4: Malice and Greed

https://store.steampowered.com/app/1566090/Malice__Greed/

Malice & Greed is a Roguelike Turn-based RPG where you force enemies & bosses to join you after each fight, sell them to the Shady Smuggler, and butcher them to steal their skills.

[-] mac@programming.dev 3 points 2 years ago

Game 3: Burning Branch

https://store.steampowered.com/app/2422540/Burning_Branch/

Burning Branch is an action rogue-like that will see you hack and slashing your way through a myriad of unique bosses in a miniature animal inhabited world that death forgot.

[-] mac@programming.dev 2 points 2 years ago

Game 1: Far Star

https://store.steampowered.com/app/1922990/Far_Star/

Far Star is a story-driven action-adventure game with Metroidvania influences. There is something fishy going on in this galaxy, but this won’t stop your intergalactic general services crew from doing their job using a varied set of skills, weapons and outfits.

view more: ‹ prev next ›

mac

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