mordred

joined 1 year ago
[–] mordred@lemmy.world 3 points 9 months ago (1 children)
[–] mordred@lemmy.world 19 points 9 months ago

Implying it will survive a generation

[–] mordred@lemmy.world 78 points 10 months ago (5 children)

They can spin it that way all they want but personally I just left. Granted, I was mostly a lurker but I'm quite sure they lost many of them.

[–] mordred@lemmy.world 4 points 1 year ago

Actually the analogy here would be to give "wannabe cannibals" synthetic meat/stuff that tastes like human meat/stuff

[–] mordred@lemmy.world 2 points 1 year ago

You'll get plenty of companions, don't worry

[–] mordred@lemmy.world 1 points 1 year ago

It's not Boo for sure, I'll leave it at that

[–] mordred@lemmy.world 3 points 1 year ago

Yeah I get what you mean, IMO there's a mix of well captured body language and sometimes wonky facial animations, they probably acted some dialogues and just used some other standard animations for some other characters

[–] mordred@lemmy.world 16 points 1 year ago (3 children)

The animation may be not the smoothest but I think the facial expressions are great

[–] mordred@lemmy.world 14 points 1 year ago (4 children)

In addition this game is MASSIVE in terms of content. I was ready to wrap it up at the start of act 3 but man, if there's content to experience still

[–] mordred@lemmy.world 6 points 1 year ago (5 children)

Consider this, every choice, every item you pick and sell, every item you move or break, every state of every npc has to get saved.. basically everything you have interacted with

[–] mordred@lemmy.world 1 points 1 year ago* (last edited 1 year ago)

Hmm I don't agree.. I felt like that before I completely understood how combat works but now I actually wish there were more "random" encounters because I'm really enjoying combat: when you manage to master the combat system and the tactics involved the game really shines. What I suggest is this: if you fail a fight don't just do whatever you did the first time: approach it from a different perspective, analyze the battlefield and your strengths/weaknesses, and those of your enemy. Also, being rested and having all the tools of your characters at your disposal is extremely important for the more challenging encounters. Also, advantage is very important for a lot of classes: my avatar is a rogue and this made me appreciate how important the concept of advantage is: without it a rogue can't use sneak attacks and this taught me how to exploit the concept is. This is also why I love characters like Karlach (barbarian) and that attack that gives you advantage.

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