Like if the variable is then used in a function that only takes one type? Huh.
Good article, thanks for the link! In the context of this conversation, I can agree that being exposed to different ways of solving problems will make you better and faster at doing just that.
That makes sense. I’m also involved in localization efforts. In niche cases, it’s paid off to work with the clients directly on that. You get you a good balance between correctness and day-to-day usefulness.
If he worked in Germany, did he use English or German mnemonics?
If he worked in Germany, did he use English or German mnemonics?
Semicolon!
OK, tiling window managers are neat and so are TUIs, but web pages are also supposed to work with keyboard only. On Windows, F6 will jump between different panels in an application - give that a try.
The key you’re talking about is the menu key, by the way.
Using a modern OS and the modern web with the keyboard only is essentially a solved problem, not only motivated by efficiency, but also to allow access to people with motor disabilities.
Sounds like you may be interested in a certain manifesto.
I’m shocked and appalled! Isn’t the whole point of using Rust to prove you’re a better developer by using an extra hard language? At least that’s what I like about it.
I’m kidding, of course. Whoever has never copied and pasted code they didn’t understand from Stack Overflow can go ahead and complain about using a local LLVM.
Ultimately, what makes a good developer includes understanding and being really good with the tools they use, but the biggest impact comes from identifying problems and asking the right questions to solve them.
I used that and Rustlings and really liked both, but somebody mentioned this and I decided to take a look. It’s cool that it introduces other concepts.
The insert on their Getting Started guide.
let new_post = NewPost { title, body };
diesel::insert_into(posts::table)
.values(&new_post)
.returning(Post::as_returning())
.get_result(conn)
.expect("Error saving new post")
Of course the other possibility is this guide is very low on abstractions.
nebeker
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It’s really interesting that Proton feels like a step forward in cross-platform gaming, but it also made it more economical to focus on Windows builds and dependencies.
Steam has a lot of power in the market and a vested interest in making things easier for developers and publishers. I wouldn’t be surprised if they picked up (more of) the slack in keeping systems backwards compatible.
Same as Microsoft, sort of. They can’t afford to have Apple’s “courage” in dropping x86 and then amd64.