[-] popcar2@programming.dev 5 points 4 months ago* (last edited 4 months ago)

I already watched it

Is it good? I'm very interested in it but too scared to google it because of potential spoilers.

[-] popcar2@programming.dev 5 points 10 months ago

Fantastic, thanks! I might be spending more time on Lemmy after all.

[-] popcar2@programming.dev 5 points 1 year ago* (last edited 1 year ago)

The small binary part is just for fun - but generally my use case is to have an easy to use language that can cross compile easily so I can just pass binaries to the person I'm working with.

[-] popcar2@programming.dev 5 points 2 years ago* (last edited 2 years ago)

Oh hey, it's been a while since I've written this. Thanks for sharing it again. When I posted it last year to the fediverse community, people were not ready for it.

[-] popcar2@programming.dev 5 points 2 years ago

I've started using more Zen Mods recently too, the most important one I would say is Zen Context Menu - which lets you de-clutter the options when you right click anything. There are way too many options being shown when you right clicked the sidebar, but it's a lot nicer to use now.

[-] popcar2@programming.dev 5 points 2 years ago

I use Joplin. It's fairly simple and very comparable to Evernote if you've ever used that, but it's perfect for my needs.

I used LogSeq before, it's very similar to Obsidian, the big difference being that it's open source. It's got a ton of features and the built-in whiteboard is actually really good, but I found it a bit overkill for my simple note taking.

  • Logseq also makes each line start with a bulleted list which quickly made me go insane
[-] popcar2@programming.dev 5 points 2 years ago

Electron isn't here to compete with anyone. It's a free open source community effort filling a gap. If you want to defeat Electron, you will need to fill it too; and you will need to do a better job than Electron is doing today — at the things that allow us to deliver a good experience.

I think that's the big takeaway, people like hating Electron (like yours truly), but if you want Electron to stop being so common there needs to be an alternative that's as powerful and flexible. Nobody wants to make that. Electron works, it's stable, it's industry standard, it's not performant but it performs well enough, and you can't beat web browsers in having a massive ecosystem where everything just works.

Tauri tried to be the Electron killer but it became apparent that OS-specific web-views aren't something developers want to deal with, and IIRC they're also looking into embedding a browser runtime which will make it more or less Electron again...

[-] popcar2@programming.dev 5 points 2 years ago

I don't think so, it'll just remove the bad results and you'll have to click next page yourself. Technology has its limits.

[-] popcar2@programming.dev 5 points 2 years ago

that assumes you know exactly what you want though, which I think most people wouldn't at the time of making the wish

[-] popcar2@programming.dev 5 points 2 years ago

I've been on Nobara for almost a year now and am really happy with it. The only distro I'd probably switch to is Bazzite just to try out immutability, but aside from that I'm good where I am.

[-] popcar2@programming.dev 5 points 2 years ago

Thanks again for managing such a great instance. The effort put into everything really shows.

~~The iceshrimp instance looks neat too~~

[-] popcar2@programming.dev 5 points 2 years ago

I low-key wish there were a separate AI leaderboard. It would be really interesting to see how fast bots can actually solve a problem as soon as it goes up, and it'd be nice to compare that to last year.

30

Notable additions:

  • FSR 2.2 support

  • 3D shadows for the Compatibility renderer

  • A new lightmapping de-noiser

  • GDExtensions can now be reloaded in the editor (previously you had to close and re-open godot)

  • Lots more bug fixes and optimizations

58
submitted 2 years ago* (last edited 2 years ago) by popcar2@programming.dev to c/godot@programming.dev

TL;DR:

Before:

An image showcasing the old de-noiser

After:

An image showcasing the new de-noiser

These images are 2 weeks old and there have been some changes to it, as well as a slider to adjust de-noising. Notice how much more pronounced the ambient occlusion is, and how much better the overall shading is. It's also faster than the older implementation.

On the scene I used for testing this out, the overall rendering time went down from 3 minutes to just over 1 minute in an RTX 3090 Ti with an 8K lightmap.

Bonus: This PR shaves off a massive chunk of the codebase (about 10% apparently.) Expect faster build times and a smaller engine size in 4.2!

An image showing a diff of +304 and -114,449

93

This adds AMD FSR 2.2 scaling to Godot, where it previously only supported FSR 1.

458

Huge boost for Godot development!

Screenshot of their statement

36

cross-posted from: https://programming.dev/post/3160775

I'm usually a fan of open source games but rarely do they manage to be actually great. People like giving recommendations like Super Tux Kart that haven't aged well and don't play well. What are some open source games that are legitimately good that I've missed?

My favorites are:

  • Mindustry

  • Sonic Robo Blast 2 Kart

  • Powder Toy

  • GZDoom (and all the amazing mods for it)

  • Veloren (even though it's still in alpha)

80

cross-posted from: https://programming.dev/post/3160775

I'm usually a fan of open source games but rarely do they manage to be actually great. People like giving recommendations like Super Tux Kart that haven't aged well and don't play well. What are some open source games that are legitimately good that I've missed?

My favorites are:

  • Mindustry

  • Sonic Robo Blast 2 Kart

  • Powder Toy

  • GZDoom (and all the amazing mods for it)

  • Veloren (even though it's still in alpha)

289

I'm usually a fan of open source games but rarely do they manage to be actually great. People like giving recommendations like Super Tux Kart that haven't aged well and don't play well. What are some open source games that are legitimately good that I've missed?

My favorites are:

  • Mindustry

  • Sonic Robo Blast 2 Kart

  • Powder Toy

  • GZDoom (and all the amazing mods for it)

  • Veloren (even though it's still in alpha)

107

I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs. Hopefully this can be useful for Unity devs considering the switch.

250

I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs.

1215

This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they're switching engines on social media.

1

Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs.

We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed.

Games qualify for the Unity Runtime Fee after two criteria have been met: 1) the game has passed a minimum revenue threshold in the last 12 months, and 2) the game has passed a minimum lifetime install count.

  • Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs.

  • Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.

This means that if you have made more than $200K in the last 12 months and have lifetime installs of over 200K, you'll have to pay per game install. It won't affect most people but this sounds outrageous. It's a good time to be a Godot enthusiast. Unity really is insanely desperate these days.

34

Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs.

We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed.

Games qualify for the Unity Runtime Fee after two criteria have been met: 1) the game has passed a minimum revenue threshold in the last 12 months, and 2) the game has passed a minimum lifetime install count.

  • Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs.

  • Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.

This means that if you have made more than $200K in the last 12 months and have lifetime installs of over 200K, you'll have to pay per game install. It won't affect most people but this sounds outrageous. It's a good time to be a Godot enthusiast. Unity really is insanely desperate these days.

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popcar2

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