Microblogging has always sucked IMO. It's always been more geared towards shouting your opinion and leaving, and it actively discourages any discussion by hiding reply threads and making it a nightmare to follow. Most people aren't ready for this take, though...
I'm guessing they're going to hide it in developer tools with a bunch of warnings and no explanation on how to get there so regular users don't turn it on by accident.
It looks fantastic, I'm glad they took their time with it and didn't cave to release it early.
Bloomberg also did an interview with the team which is a good read.
It's not a big deal since git repos aren't hard to migrate. GitHub is fine currently and if they push people away then there are a couple of alternatives.
Firefox hosting on Github is a good move because it lowers the barrier of entry for contributors.
That's... Kind of insane! I've been following Bitcraft every now since it got announced but I never expected them to go to this direction. The blog post makes sense but I'm curious what license they're going to use. It could be a legal minefield to try and stop people from stealing the game, re-branding it, then profiting off of it.
It'll be really curious to see how this plays out because there isn't really any major games that went open source, much less one that's going to be actively monetized like Bitcraft.
Our focus will be on a smooth and successful Early Access launch on Steam, which is our highest priority. Only once we are happy with the state of the game will we start the process of open sourcing BitCraft.
Anyway, it sounds like open-sourcing the game might take a while. I hope early access works out for them.
I agree, it's about the perfect size for me. Just small enough to fit in my jacket pocket.
I honestly wish PC handhelds had a similar size, but they're all tablet-size. Someone had an image comparing the Vita with the Steam Deck and it puts into perspective how large handhelds have gotten.

OpenOffice is ancient and isn't really being developed anymore. It's in maintenance mode and hasn't gotten a real update in over a decade from what I can tell. Libreoffice trumps it in every way.
That said, I prefer OnlyOffice these days. It's a lot slower unfortunately (running on electron...) but it's much closer to MS office and has better document compatibility.
I've been following this proposal around for the past few months, it's really interesting. Godot could be the de-facto library for complex 3D rendering in any app since it's really feature-rich and not that huge (I think the runtime is like ~60 megabytes? It could likely be smaller with further optimization and stripping features you don't need).
Also I don't remember who said this but if this goes through it could allow C# web builds by loading Godot is a library.
Kind of a shame this came as 4.3 is in feature freeze, it would've been nice for it to be included in the next update.
One of the devs wrote a blog post a while back talking about his first impressions with Godot.
TL;DR: Really positive on Godot but things that should be improved are text and how Godot handles texture atlases (I totally agree on both)
Surely this means they have plans to fix screenshare audio on Linux, right? ...Right?
As far as I know Unreal's source code is available but the licensing isn't, so the company still owns it and can still charge you for using it.
The fact that fans might port TP to the Switch before Nintendo bothers is hilarious