[-] popcar2@programming.dev 39 points 8 months ago

The fact that fans might port TP to the Switch before Nintendo bothers is hilarious

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[-] popcar2@programming.dev 42 points 9 months ago

Microblogging has always sucked IMO. It's always been more geared towards shouting your opinion and leaving, and it actively discourages any discussion by hiding reply threads and making it a nightmare to follow. Most people aren't ready for this take, though...

[-] popcar2@programming.dev 48 points 9 months ago

I'm guessing they're going to hide it in developer tools with a bunch of warnings and no explanation on how to get there so regular users don't turn it on by accident.

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Google: "Based on this feedback and our ongoing conversations with the community, we are building a new advanced flow that allows experienced users to accept the risks of installing software that isn't verified. We are designing this flow specifically to resist coercion, ensuring that users aren't tricked into bypassing these safety checks while under pressure from a scammer. It will also include clear warnings to ensure users fully understand the risks involved, but ultimately, it puts the choice in their hands."

Thank god. I would've ditched Android for good if this went through, and while it sounds like it would be annoying for casual users to enable unverified apps, at least we can still install them.

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I haven't see any discussion for this show on Lemmy so I thought I'd be the first!

Pluribus is the new show from Vince Gilligan, creator of Breaking Bad/Better Call Saul. The marketing on this show was so vague that it was intended to be watched completely blind, with nobody knowing what it was even about.

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submitted 9 months ago* (last edited 9 months ago) by popcar2@programming.dev to c/technology@lemmy.world

TL;DW: Fast charging over 2 years only degraded the battery an extra 0.5%, even on extremely fast charging Android phones using 120W.

And with that, hopefully we can put this argument to rest.

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Hey folks, I just finished writing a guide for setting up NTFS drives for Linux gaming. There's been some misinformation and questions on whether it's feasible, but if you set it up right you should be fine.

Hopefully this can help others avoid the pain I've gone through to make it work without issues!

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Hey folks, I just finished writing a guide for setting up NTFS drives for Linux gaming. There's been some misinformation and questions on whether it's feasible, but if you set it up right you should be fine.

Hopefully this can help others avoid the pain I've gone through to make it work without issues!

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Richer HTML exports are very exciting to me. I don't know if it'll be viable but if I ever self-host my own blog, I'd be interested in using Typst instead of Markdown.

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  • Added support for Dualsense Edge controllers.

  • Improved support for various controllers on Mac.

  • Game now pauses when the controller disconnects.

  • Fixed various smaller controller issues (more fixes to come in future).

  • Fixed remaining instance of certain players getting stuck cursed while in the late game.

  • Fixed Curveclaw not reacting to Hunter down-stab.

  • Fixed rare instances of being able to air dash and double jump when not intended.

  • Fixed several out of bounds situations.

  • Fixed Pharlid Divers sometimes sliding on roofs after ambushing in certain scenes.

  • Fixed Eva Hunter Crest upgrades unintentionally clearing tool equips.

  • Fixed rare instances of Harpoon sometimes granting 2 Silk instead of 1.

  • Fixed Cogflies sometimes appearing from odd locations after scene transition and, in rare cases, having their active quantity reduced by 1.

  • Fixed Crafting Kits not increasing the damage of offensive blue tools (eg Sawtooth Circlet).

  • Slight increase to Sharp Dart and Cross Stitch damage.

  • Updated damage scaling on Rune Rage to match other Silk Skills.

  • Slight decrease to Thread Storm damage at higher needle levels.

  • Fixed Surgeon enemies sometimes pulling the hero out of bounds.

  • Fixed instances of some Spool Fragments being permanently missable if a player immediately quit after collecting the item.

  • Fixed Crust King Khann sometimes falling out of bounds during entry, when fought on low-end systems.

  • Fixed rare instance of Second Sentinel becoming rotated when defeated.

  • Fixed additional case of Seth sometimes getting out of bounds and not returning.

  • Fixed Seth sometimes remaining invincible for a moment at the start of a refight.

  • Fixed Vaults slide blocks incorrectly responding to damage sources other than the needle.

  • Changed Fine Pins wish drops from 50% chance to 100%, but raised required quantity.

  • Fixed issues when consuming a Silkeater while in water.

  • Fixed Scuttlebrace sometimes allowing a wall jump when not intended.

  • Fixed a soft-lock during the Grand Gate opening sequence, if the Citadel had been visited and some bellshrines remained inactive.

  • Various smaller fixes and tweaks.

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Lovely to see the pace is getting back up after a long time in feature freeze for 4.5, there are a few PRs I really want to be merged.

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I'm currently running CachyOS (arch-based) and am looking for a good app to download flatpaks easily. I previously used Discover but it was really slow. What's a good program everyone uses for getting and managing Flatpaks now?

[-] popcar2@programming.dev 43 points 1 year ago

It looks fantastic, I'm glad they took their time with it and didn't cave to release it early.

Bloomberg also did an interview with the team which is a good read.

[-] popcar2@programming.dev 47 points 1 year ago

It's not a big deal since git repos aren't hard to migrate. GitHub is fine currently and if they push people away then there are a couple of alternatives.

Firefox hosting on Github is a good move because it lowers the barrier of entry for contributors.

[-] popcar2@programming.dev 38 points 1 year ago

That's... Kind of insane! I've been following Bitcraft every now since it got announced but I never expected them to go to this direction. The blog post makes sense but I'm curious what license they're going to use. It could be a legal minefield to try and stop people from stealing the game, re-branding it, then profiting off of it.

It'll be really curious to see how this plays out because there isn't really any major games that went open source, much less one that's going to be actively monetized like Bitcraft.

Our focus will be on a smooth and successful Early Access launch on Steam, which is our highest priority. Only once we are happy with the state of the game will we start the process of open sourcing BitCraft.

Anyway, it sounds like open-sourcing the game might take a while. I hope early access works out for them.

[-] popcar2@programming.dev 42 points 2 years ago

I agree, it's about the perfect size for me. Just small enough to fit in my jacket pocket.

I honestly wish PC handhelds had a similar size, but they're all tablet-size. Someone had an image comparing the Vita with the Steam Deck and it puts into perspective how large handhelds have gotten.

PSVita next to a Steam Deck

[-] popcar2@programming.dev 44 points 2 years ago* (last edited 2 years ago)

OpenOffice is ancient and isn't really being developed anymore. It's in maintenance mode and hasn't gotten a real update in over a decade from what I can tell. Libreoffice trumps it in every way.

That said, I prefer OnlyOffice these days. It's a lot slower unfortunately (running on electron...) but it's much closer to MS office and has better document compatibility.

[-] popcar2@programming.dev 44 points 2 years ago* (last edited 2 years ago)

I've been following this proposal around for the past few months, it's really interesting. Godot could be the de-facto library for complex 3D rendering in any app since it's really feature-rich and not that huge (I think the runtime is like ~60 megabytes? It could likely be smaller with further optimization and stripping features you don't need).

Also I don't remember who said this but if this goes through it could allow C# web builds by loading Godot is a library.

Kind of a shame this came as 4.3 is in feature freeze, it would've been nice for it to be included in the next update.

[-] popcar2@programming.dev 36 points 2 years ago

One of the devs wrote a blog post a while back talking about his first impressions with Godot.

TL;DR: Really positive on Godot but things that should be improved are text and how Godot handles texture atlases (I totally agree on both)

[-] popcar2@programming.dev 37 points 2 years ago* (last edited 2 years ago)

Surely this means they have plans to fix screenshare audio on Linux, right? ...Right?

[-] popcar2@programming.dev 36 points 3 years ago

As far as I know Unreal's source code is available but the licensing isn't, so the company still owns it and can still charge you for using it.

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