You can backflip in mid-air which is useful to go a little higher or cancel the direction you're moving in. I don't remember the exact control for it, but I think it was double tapping after jumping.
Really great shader. Reminds me a lot of Balatro's background.
So much great stuff in this release. I've been looking forward to single-threaded web builds especially, but other things like the new project manager are good changes too.
Lots of great QoL changes and bug fixes as well, like the "is not" operator and being able to loop audio via audiostreamplayer rather than on import. Good UI changes like being able to reverse flow container direction and indeterminate progress bars too.
The wait for 4.3 continues...
That has been merged into another project called Sublinks
Wow, nice. Does this mean Pangora will be the official front-end for Sublinks?
Nushell is fantastic, I've been using it on all my systems. Aside from the advanced features and scripting language, it's just a convenient shell to use with great quality of life.
I've just updated the post, they took a bit more time but the new accounts are on Mastodon as well. https://mastodon.gamedev.place/@godotengine/111732379516724461
I can see it now, thanks! Might've been some cache issues.
I can't seem to find the create community button. It should be here, right?

I've never had this issue (running Nobara 39). I have no idea why that'd happen, but you could try the Flatpak version of Godot to see if it's more stable for you.
Thanks for working so hard making this instance running smoothly! Here's hoping it can continue to grow and be a more popular space on the internet to discuss programming topics :^)
It's worth reading the Using Fonts section in the official docs if you want to make text as nice as possible, it has so much info. The thing is, some settings might be better than others depending on the font.
But in general I found these my favorite settings:
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MSDF on (pretty much needed if you change the scale on runtime)
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Normal hinting (AKA full hinting): Makes text aggressively sharper when the text is small. Looks a bit aliased but it's so much easier to read imo
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Mipmaps off. It clashes with full hinting and makes text slightly blurry.
Everything else should stay at default.
It's a heavily modified and upgraded version of source 2, but yeah.