[-] popcar2@programming.dev 3 points 9 months ago

I've yet to see any AVIF in the wild. I think support for it is not quite there yet, everybody is still relying on WEBP.

[-] popcar2@programming.dev 3 points 9 months ago

I don't know what weird-ass stawman you built, but it's obviously not from anything I said

your position seems to be “we won, everybody drop your weapons and party, google is good again”

No?

and you follow by bashing linux phones in your subsequent comments…

"Bashing" Linux phones by saying they're buggy and won't be ready soon, which is literally true. Even PostMarketOS says the same thing on their website. I guess you'd prefer I gaslight people by saying Linux phones are awesome, let's all switch to phones that barely work, lack any phone apps, have a terrible battery life, etc.

[-] popcar2@programming.dev 3 points 9 months ago* (last edited 9 months ago)

spoilerI think you're on the money. The signal humanity got is also most likely from an alien species that suffered the same fate, it's a virus trying to spread to the whole universe.

[-] popcar2@programming.dev 3 points 11 months ago

I also beat the game earlier but

Act 2 spoilersFor what it's worth the final boss in Hollow Knight was also very easy. No doubt there will also be some super hard true final boss so it doesn't bother me much.

[-] popcar2@programming.dev 3 points 1 year ago

FWIW they did nerf the final DLC boss heavily over a month after release, he's now fair and you can dodge his previously undodgeable attacks.

Boar guy is ass, I'm with you on that one. Luckily he's totally optional at least.

[-] popcar2@programming.dev 3 points 1 year ago

Huh, I've done it a couple of times with no issue. Updated the above comment to remove that recommendation, then.

[-] popcar2@programming.dev 3 points 1 year ago

Start at Symphony of the Night then make your way up! I wouldn't recommend playing the '80s and '90s Castlevania games unless you enjoy borderline unfair arcade games.

[-] popcar2@programming.dev 3 points 3 years ago* (last edited 3 years ago)

I should probably clarify the rules a bit, there isn't a turn order and you're free to tackle them in any order. I felt like a turn order would be a bit oppressive but of course feel free to do some house rules if you find it too easy.

Regarding the stash piles, you're free to use them in any order you'd like and draw from either of them. I usually keep one stash for low value cards and one for cards I would want to draw later. Most of the strategy relies in having a good variety in your stash for combining/drawing when you need to, rather than just discarding randomly.

Thanks for playing!

[-] popcar2@programming.dev 3 points 3 years ago

I also think this is a super interesting blog post on how someone failed to make "the game of their dreams": https://scribe.bus-hit.me/@indigogaming/how-i-almost-made-the-game-of-my-dreams-da8b327e50f3

The lead dev was someone very passionate and managed to get ahold of the lead devs from The Elder Scrolls 2: Daggerfall, and wanted to make something similar (an open world ambitious RPG with a small dev team and no game plan, what could go wrong?)

[-] popcar2@programming.dev 3 points 3 years ago* (last edited 3 years ago)

Yet Markdown languages are far, far more limited in both scope and functionality than HTML is. How do you bridge this gap without making it just as complex?

That's a really big topic but in general I'd combine theming and markup to one language (not necessarily coupling CSS and HTML in one file but having something that does both with similar syntax and rules), make things simpler so there's one clear way of doing something rather than using a generic container for everything, etc.

No matter what you propose, unless it’s 100% absolutely perfect (and nothing ever is) you’ll end up in the same situation.

Obviously deprecating a few things will happen over time but the reason web dev is how it is now is because technology used to be a lot more limited and websites were a lot simpler. 25 years ago, nobody knew what the "modern web" would look like so it was made up as people went along. We know what specifications we would need now if anybody went back and re-did them, I think you'd end up with something better.

People say the same about no-code frameworks. There’s a good reason that stuff doesn’t work beyond the absolute basics.

I don't think they're comparable. You won't use a GUI and drag-and-drop for everything obviously, you'd still be able to add sections with code.

The fact that Wordpress powers almost half the internet is proof that a simpler web dev experience like this is in demand and it can work. Most websites don't need something complex, just something that supports rapid development and is intuitive, and doesn't make it easy to fall into bad practices. Like I said, it's a hot take, but I would prefer it so much this way.

[-] popcar2@programming.dev 3 points 3 years ago

Editor: Allow to pick which Resources will be made unique (GH-77855).

Very nice QoL feature, I've been wanting this for a while now

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